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assets.yml
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assets.yml
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# All these assets will be created in assets.cpp, which CMake will
# link automagically.
# References can be picked up by including assets.hpp
assets.cpp:
prefix: asset_
assets/tileset.png: tileset_tiles
assets/track.png: track_tiles
assets/kart.png:
name: kart
palette: assets/kart_robot_rust_palette.png
assets/sbklogo.png: logo
assets/menu_sprites.png: menu_sprites
# really only want the palette...
#assets/kart_robot_default_palette.png:
# name: "{filename}"
# palette: assets/kart_robot_default_palette.png
assets/kart_icons.png: kart_icons
assets/*.tmx:
name: "{filename}_map"
output_struct: true
assets/8x12font.png:
name: tall_font
type: font/image
vertical_spacing: 0
space_width: 4
assets/8x8font.png:
name: eight_font
type: font/image
vertical_spacing: 0
space_width: 4
assets/RandomFont3.ttf:
- name: big_number_font
height: 54
num_chars: 26
- name: medium_number_font
height: 27
num_chars: 26
- name: menu_font
height: 24