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Experimenters can define autonomous transitions: 5 points #271
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Just to follow up on a question @alecpm had during the planning meeting: If possible, I think it would be nice if players could interact with objects before an autonomous transition completes. In the oven example above, players wouldn't be able to interact with For example, the transition structure below defines a game where sunflowers pass through life stages (budding, blooming, dried) in 5s intervals. When sunflowers are blooming (sunflower_bloom), players can interact with them to get flowers. Conversely, when sunflowers are dried out (sunflower_dried), players can interact with them to harvest seeds.
Would something like this be feasible? |
I think this sounds very workable and only the timer part is a significant deviation from the current setup. However, I think we may want something like |
That makes sense - I'm happy to make it an item property instead! |
@nataliavelez This work is now merged and testable |
As an experimenter, I can define transitions that occur autonomously (without player input) after a given delay (in seconds). This feature would replace existing food_maturation functionality in the game.
Example: Given the following transition structure:
Players should be able to place bread dough in an oven, wait 5s for it to bake, and then take baked bread out of the oven.
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