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Recruiting participants for multigenerational studies #293

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nataliavelez opened this issue Nov 4, 2024 · 0 comments
Open

Recruiting participants for multigenerational studies #293

nataliavelez opened this issue Nov 4, 2024 · 0 comments

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@nataliavelez
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As an experimenter, I can recruit participants to the same game in multiple "generations" or waves. In the config file, I can specify:

(1) The total # of generations
(2) # of players per generation

Within a single transmission chain, each new generation should inherit the map state from the previous generation. For example, in a simple experiment with 3 generations and 1 player/generation, Player 1 is placed into a new game world, Player 2 is placed into a world that's in the same state that Player 1 left it in, Player 3 is placed in a world that's in a state that Player 2 left it in, etc.

If possible, experimenters should also be able to specify:

(3) Whether the transition structure changes from one generation to the next
(4) What information gets passed from one generation to the next (by default, players should pass on the final map state to subsequent generations—but, ideally, we'd also like participants to be able to share additional information by sending written messages or by displaying a table of the transitions that the past generation attempted/discovered)

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