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clean-dm.bex
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clean-dm.bex
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Patch File for DeHackEd v3.0
Doom version = 19
Patch format = 6
# Copyright (c) Contributors to the Freedoom project. All rights reserved.
# Copyright (c) 2014, Danfun64
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are
# met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of the freedoom project nor the names of its
# contributors may be used to endorse or promote products derived from
# this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
# IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
# TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
# PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
# OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# This is a magic comment recognized by Chocolate Doom, so that the
# BEX [STRINGS] section below will be parsed:
#
# *allow-extended-strings*
Thing 39 (Blood Splat)
Bits = 24
Thing 102 (Swaying Body)
#Initial frame = 946
Thing 103 (Hanging Arms Out)
#Initial frame = 946
Thing 104 (One-legged Body)
#Initial frame = 946
Thing 105 (Hanging Torso)
#Initial frame = 946
Thing 106 (Hanging Leg)
#Initial frame = 946
Thing 107 (Hanging Arms Out 2)
#Initial frame = 946
Thing 108 (Hanging Torso 2)
#Initial frame = 946
Thing 109 (One-legged Body 2)
#Initial frame = 946
Thing 110 (Hanging Leg 2)
#Initial frame = 946
Thing 111 (Swaying Body 2)
#Initial frame = 946
Thing 112 (Dead Cacodemon)
#Initial frame = 946
Thing 113 (Dead Marine)
#Initial frame = 946
Thing 114 (Dead Trooper)
#Initial frame = 946
Thing 115 (Dead Demon)
#Initial frame = 946
Thing 117 (Dead Imp)
#Initial frame = 946
Thing 118 (Dead Sargeant)
#Initial frame = 946
Thing 119 (Guts and Bones)
#Initial frame = 946
Thing 120 (Guts and Bones 2)
#Initial frame = 946
Thing 121 (Skewered Heads)
#Initial frame = 946
Thing 122 (Pool of Blood)
#Initial frame = 946
Thing 123 (Pole with Skull)
#Initial frame = 946
Thing 124 (Pile of Skulls)
#Initial frame = 946
Thing 125 (Impaled Body)
#Initial frame = 946
Thing 126 (Twitching Body)
#Initial frame = 946
Thing 129 (Hanging Body 1)
#Initial frame = 946
Thing 130 (Hanging Body 2)
#Initial frame = 946
Thing 131 (Hanging Body 3)
#Initial frame = 946
Thing 132 (Hanging Body 4)
#Initial frame = 946
Thing 133 (Hanging Body 5)
#Initial frame = 946
Thing 134 (Hanging Body 6)
#Initial frame = 946
Thing 135 (Pool Of Blood 1)
#Initial frame = 946
Thing 136 (Pool Of Blood 2)
#Initial frame = 946
Thing 137 (Brain)
#Initial frame = 946
[STRINGS]
# Weapons
GOTBFG9000 = the LAG 1337 ... time to kick some butt!
OB_MPBFG_BOOM=%o had %p butt kicked by %k's LAG!
OB_MPBFG_SPLASH=%o couldn't hide from %k's LAG.
OB_MPBFG_MBF=%o had %p butt kicked by %k's LAG!