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UnityGameFramework.Runtime.dll.bytes #3
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调整之后可以了 // 编译Dll
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前两天没看到不好意思,dll不同会导致metadata无法匹配,原先是我已经编译好的放在上面的所以不会有异常。如果自行有修改就需要重新拷贝一份新的dll这里没有详细说明。很感谢你分享的修改的方案。 |
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windows 64位打包之后 huatuo 报错 ; ExecutionEngineException: metadata field not match 报错的是 UnityGameFramework.Runtime.dll.bytes; 注释掉 s_AotDllList 中的 "UnityGameFramework.Runtime" 后运行正常 ;
疑问
1 看代码 /{dll} 到 /{dll}.bytes 是不是仅仅只是 拷贝 并没有更改
2 LoadMetadataForAOTAssembly 没有理解这里的公用; 在这里注释掉 "UnityGameFramework.Runtime" 修改是不是有问题 和 作者本身的想法冲突了
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