Table of contents Introduction Quick Reference C++ Data Type Snippets The UPROPERTY Macro The UFUNCTION Macro Wiki Archives Debugging & Utilities Exec Functions How To Prevent Crashes Due To Dangling Actor Pointers Macros & Data Types Structs, USTRUCTS(), They're Awesome Enums For Both C++ and BP Delegates in UE4, Raw C++, and BP Exposed Interfaces in C++ Networking Standalone Dedicated Server How To Use Sessions In C++ Spawn Different Pawns For Players in Multiplayer Spawn Different Pawns For Every Player