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I want to be able to use the embedded textures when using shaders for Quake 1 maps, rather than having to duplicate the file outside. FTEQW supports this with the $diffuse variable, e.g.:
I want to be able to use the embedded textures when using shaders for Quake 1 maps, rather than having to duplicate the file outside. FTEQW supports this with the
$diffuse
variable, e.g.:The text was updated successfully, but these errors were encountered: