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It would be good if the engine supported adding reverb to sound effects. FTEQW supports this via its OpenAL implementation, and its CSQC FTE_CSQC_REVERB extension.
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It would be good if the engine supported adding reverb to sound effects. FTEQW supports this via its OpenAL implementation, and its CSQC FTE_CSQC_REVERB extension.
The text was updated successfully, but these errors were encountered: