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MissileMonkey.cs
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using BTD_Mod_Helper;
using BTD_Mod_Helper.Api.Enums;
using BTD_Mod_Helper.Api.Towers;
using BTD_Mod_Helper.Extensions;
using Il2CppAssets.Scripts.Models.Towers;
using Il2CppAssets.Scripts.Models.Towers.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
using Il2CppAssets.Scripts.Models.TowerSets;
using Il2CppAssets.Scripts.Unity;
namespace MissileMonkeyMod
{
internal class MissileMonkey : ModTower
{
public override TowerSet TowerSet => TowerSet.Military;
public override string BaseTower => TowerType.BombShooter;
public override int Cost => 650;
public override int TopPathUpgrades => 5;
public override int MiddlePathUpgrades => 5;
public override int BottomPathUpgrades => 5;
public override string Portrait => Name + "-Icon";
public override string Description => "Just when the monkeys thought they had done it all, the engineer monkey made a new missile launcher. This gave the monkeys extra hope that they could defeat the bloon forces.";
public override ParagonMode ParagonMode => ParagonMode.Base000;
public override void ModifyBaseTowerModel(TowerModel towerModel)
{
towerModel.GetAttackModel().weapons[0].rate = 0.33f;
towerModel.range = 500;
towerModel.isGlobalRange = true;
towerModel.GetAttackModel().range = 500;
var projectileModel = towerModel.GetAttackModel().weapons[0].projectile.GetBehavior<CreateProjectileOnContactModel>().projectile;
projectileModel.GetDamageModel().damage = 2;
projectileModel.pierce = 20;
towerModel.GetWeapon().projectile.ApplyDisplay<MissileDisplay>();
towerModel.GetWeapon().projectile.GetBehavior<TravelStraitModel>().lifespan += 25;
towerModel.GetWeapon().projectile.GetBehavior<TravelStraitModel>().speed *= 2.35f;
towerModel.GetWeapon().projectile.GetBehavior<TravelStraitModel>().Speed *= 2.35f;
}
public override bool IsValidCrosspath(int[] tiers) => ModHelper.HasMod("UltimateCrosspathing") ? true : base.IsValidCrosspath(tiers);
}
}