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CHANGELOG.MD

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  • 0.8
    • Added support for armor stands & armor and vines
    • Added improved glass shader in MCImportCleanUp_Blender.py script
    • Fixed banners right diagonal patterns (rd and rud patterns are now switched)
  • 0.7
    • Dropped alpha tag
    • Added new optional parameter -biome <biome_id>
    • Added support for following Blocks:
      • Wall
      • Fence Gate
  • 0.6
    • Memory optimized generating and converting of blocks, to enable converting larger schematics
    • The exported OBJ file (if the optional parameter -allBlocks isn't set), now consists of only one object, as to save on storage space and enable faster loading of the OBJ file
  • 0.5
    • Added support for following Tile entities:
      • Banners (Colored and patterned)
      • Signs (ASCII and Unicode glyphs)
      • Skulls (Vanilla skulls and player heads)
      • Chests (All variants, including Christmas chests)
    • Added support for following Entities:
      • Minecart
      • Paintings
      • Boats (All variants)
      • Item Frames (Including holding items (all supported blocks & entities))
    • Overhauled namespace system (to support item frames)
    • Removed old block & entities namespace system
  • 0.4
    • Removed ResourcePackUtility, which loaded all resources into memory, created Materials, BlockModels, and BlockStates from them, and stored them in memory, regardless if they were used or not
    • Introduced ResourceLoader that handles both built-in assets, resources in folders, and resources in zip/jar files
  • 0.3
    • Added new required parameter -minecraftFolder (absolute path to Minecraft installation game directory)
    • Added support for zipped resource packs
    • Removed Minecraft textures, models, and blockstates from resources
  • 0.2
    • Introduced the concept of cube models, where the CubeModelFactory first converts the block models to cube models, and then another Factory (In this case WavefrontObjectFactory) exports the cube model to its format, which can then be written to a file.
    • Removed the old wavefront-specific custom blocks in favor of the new cube model blocks and entities
    • Added support for beds as the first tile entity
  • 0.1 First alpha release of Schem2Obj. All basic blocks (that are only basic cubes), and some builtin blocks (ex, water and lava) are supported