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CHANGELOG
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CHANGELOG
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v?.?:
- Abstracted all SDL code into a new folder called gamelib. This gamelib can
have multiple implementations, making it easier to port the game to platforms
without SDL.
- Made it possible to pick either single, or two-player modes.
- Converted to the Git VCS, for reasons.
- Added support for an Android port.
- Added a new level generator: "braid".
- Added support for joystick controls.
v0.4:
- Switched to a CMake/CPack-based build/packaging system, which can build
binary tar.bz2's, deb's, and rpm's.
- Improved Twitch's self-preservation instincts.
- All code is now managed by the Bazaar VCS.
- Changed digging behavior to be more like the original game.
- Made it possible for there to be more than one level generator, and added 2
new level generators: 'simple' and 'maze'. The original one is named 'toast'.
Better name coming soon. :)
- Added fullscreen capabilities.
- Added a means for an AI to query the surrounding level.
- With the '--large' CLA, you can have the level generators make even BIGGER
maps. (1500x750 vs 1000x500)
- Improved command-line parsing.
- Other bugfixes.
v0.3:
- Energy and health is now managed by game engine. Tanks can now die.
- Bases added, which can heal and/or recharge your tank.
- Displays now draw static when a tank is low on power.
- All tanks now have their own colors.
- Various code clean-ups, bug fixes, and optimizations.
v0.2:
- Significant code cleanup.
- Now supports 8 tanks on the same map.
- Added the first version of the Twitch AI.
- Shooting while digging speeds you up.
- Controller code abstracted into a cleaner API.
- Numerous bug fixes and optimizations.
v0.1:
- Better graphic system, which allows for creating viewing panes anywhere in
the window, centered on arbitrary tanks.
- Digging in dirt now takes longer than driving out in the open.
- Beginnings of collision detection.
- Added ability to shoot.
v0.0.1:
- Initial version.
- Decent level generator.
- Beginnings of a graphic system.
- Tanks, but no collision detection.