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Every second turn, a Pokémon with Truant cannot use a move due to loafing around, such that the Pokémon can move on its first turn but not its second turn.
Switching out or gaining the Ability Truant resets the turn count for Truant.
Moves with a charging turn, such as Fly, will not work (unless the user is holding a Power Herb), because the turn in which the move would be executed is the same turn in which the Pokémon will be truant.
If a Pokémon with Truant uses a move that forces it to recharge next turn (such as Hyper Beam), then it will loaf around and recharge during the same turn. Because of the recharge, this Pokémon will be unable to use items or switch out on this turn.
If a Pokémon gains Truant after it calls upon Mega Evolution, Ultra Burst, or Dynamax at the beginning of a turn, but before it moves that turn, Truant will activate on its first attempt to move.
Truant cannot be overwritten by Simple Beam, Worry Seed, or Entrainment, but it can be overwritten by Skill Swap, Role Play, Doodle, or Mummy, or disabled with Gastro Acid or Neutralizing Gas.
If a Pokémon with Truant uses a move and is then Instructed to use the move again, the Pokémon will loaf around instead of executing that move. Then, in the next turn, the Pokémon with Truant will be able to use a move normally.
If a Pokémon with Truant is sent out following an ally Pokémon fainting to end-of-turn damage, Truant will activate on its first attempt to move.
Encore will force a Pokémon with Truant to be locked into using the last move used.
Ability Requirements
Related PRs
Flyout Behaviour
Related Bugs
References
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