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BuildInfo.cs
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// ---------------------------------------------
// BuildInfo - by The Illusion
// ---------------------------------------------
// Reusage Rights ------------------------------
// You are free to use this script or portions of it in your own mods, provided you give me credit in your description and maintain this section of comments in any released source code
//
// Warning !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// Ensure you change the namespace to whatever namespace your mod uses, so it doesnt conflict with other mods
// ---------------------------------------------
namespace ImprovedFires
{
public static class BuildInfo
{
/* NOTES
These must all be constant types. So cant use string.Empty
*/
#region Mandatory
/// <summary>The machine readable name of the mod (no special characters or spaces)</summary>
public const string Name = "ImprovedFires";
/// <summary>Who made the mod</summary>
public const string Author = "Deus";
/// <summary>Current version (Using Major.Minor.Build) </summary>
public const string Version = "1.0.0";
/// <summary>Name used on GUI's, like ModSettings</summary>
public const string GUIName = "Improved Fires";
/// <summary>The minimum Melon Loader version that your mod requires</summary>
public const string MelonLoaderVersion = "0.6.1";
#endregion
#region Optional
/// <summary>What the mod does</summary>
public const string Description = null;
/// <summary>Company that made it</summary>
public const string Company = null;
/// <summary>A valid download link</summary>
public const string DownloadLink = null;
/// <summary>Copyright info</summary>
/// <remarks>When updating the year, use the StartYear-CurrentYear format eg(Copyright © 2020-2023)</remarks>
public const string Copyright = "Copyright ©Deus 2023";
/// <summary>Trademark info</summary>
public const string Trademark = null;
/// <summary>Product Name (Generally use the Name)</summary>
public const string Product = "Improved Fires";
/// <summary>Culture info</summary>
public const string Culture = null;
/// <summary>Priority of your mod. Most of the time you should not need to change this</summary>
public const int Priority = 0;
#endregion
}
}