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Concerns with DevToys for Mac #12
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Thank you for contacting me! @veler I used DevToys on Windows and found it very useful, so I ported it to mac. I'm very honored to receive such an issue. I'm glad to address your feedback and concerns. Legal issue regarding the logoI was not aware of this issue, and I am thinking of updating the icons to match the Association with DevToys for WindowsI would like to partner with Are thses what I should do?
"Remove tools that require an internet connection.", "Collaborate with us to have the same UX on Windows and Mac.", "Collaborate with us on what tool to develop and when to release them so we can have the same tools on each platform.". I think that these can be done easily. (I'm a student, so I'm sometimes a little busy during test periods, etc.) I have a few questions about "Adding extensibility to tools" Does extensibility in this case mean loading tools dynamically? Right now If this extensibility means to load tools at application runtime (such as loading JavaScript code), it will be very difficult to implement. If it's the first one, I'll take these actions right away. Thank you once again for contacting me. Your wonderful products have helped me a lot. |
Hello @ObuchiYuki Thank you for your answer. :) I got a conversation with @btiteux, and we believe we will have to go slowly, step by step into this partnership. The reason why is that many challenges are ahead of us. Here are a few I can think of. Technical challenges
Legal challenges
Human challenges
Next stepAll these challenges are things we can talk about together. Perhaps we can set up a public or private group chat to interact on a more direct basis, like a Discord server for example. What do you think about? :) Thank you for your time! Etienne and Benjamin |
Thanks for the reply! @veler It's very helpful of you to share about your challenge on partnership!I'm looking forward to discussing this challenge in more detail. I've followed you on Twitter and Linkedin at @ObuchiYuki. I would like to send you a Private Discord invite via DM here. Thanks! |
Thank you :) I added you. Feel free to also invite @btiteux (twitter => b_titeux) |
This whole exchange is an excellent example of professionalism and class. Good to see such constructive steps taken to overcome the issues. |
@ObuchiYuki @veler i jump in a bit. first i love what you both are doing. |
@ObuchiYuki @veler While I understand the argument of being an offline tool (and this applies both the Mac and Windows app), why limit what the app is capable of to account for only offline use-cases? Why not simply hide or disable the online tools while offline? |
@austincondiff , that's something we're planning to do on Windows for a V2: DevToys-app/DevToys#146 |
Hello @ObuchiYuki,
I'm Veler, the co-author of the
DevToys
for Windows. My friend @btiteux and I are very impressed by how quickly you ported our app to MacOS and we believe it's a great job! Congrats!However, we would like to share some concerns about the direction you took and would like to try to address them in a friendly way.
Feedback
Legal issue regarding the logo
We realized a few weeks ago that the DevToys's logo was violating the license of
Windows Terminal
logo. See DevToys-app/DevToys#238 .As a consequence.
DevToys for Mac
's logo is also violating the license of Windows Terminal. Therefore, I'd highly recommend you change the logo of your app to avoid the same license issue as us.Association with DevToys for Windows
We see some significant differences with our
DevToys
app that make us question the association made with our app by naming your appDevToys for Mac
.There doesn't seem to be any reused code from the DevToys app.
There are some tools that require an internet connection. This is going against the main goal of DevToys: having an app that works entirely offline and that doesn't require any internet connection (at all).
We're making DevToys completely offline as an argument of security as many developers are pasting sensitive data on tools that have an internet connection (or even websites).
The list of tools available in the app seems to be hard-coded. In the app, we're trying to make the tools dynamically discovered (at runtime instead of build time). This approach allows us to limit duplicated code, improve maintainability and extensibility. We have in mind to make the application even more extensible, and the approach you took in your implementation doesn't seem to go in this direction, which might interfere with the advertisement we're planning to do for DevToys.
You announced on your Twitter some new tools coming in
DevToys for Mac
. https://twitter.com/yuki_obuchi/status/1488793587475415040?s=20&t=Le0dFJUTe9SB5zhXKrZ4VwWe have plans to develop some of these tools, but we're not planning to develop others in the near future, in particular
Image Uploader
,API Tester
, andIP Information
since we assume they require an internet connection.Because of these differences of approach in the development of
DevToys for Mac
, having your app being namedDevToys
may confuse both of our user bases. The main confusion here iswhy DevToys on Windows is 100% offline but DevToys on Mac isn't
and vice-versa.Suggested outcome
Our goal isn't to bother you but we believe that the community of users will be confused by the current state of both of our apps. We believe your app is great and we're happy to see such a tool open source for Mac (most of other similar apps for Mac aren't free). However, we're truly bothered by the association made with ours. Therefore, we'd like to propose a resolution of this inconvenience, so we don't overlap on each other and don't confuse our customers.
Propositions
DevToys for Mac
to something else that doesn't containDevToys
and communicate it clearly to your consumer base.DevToys
and legal issue withWindows Terminal
.As an alternative, if you would like to keep the association with
DevToys
and partner with us on the developement of our both app, we would need to impose the following non-exhaustive conditions which are representative of the core values of DevToys on Windows:In addition to this, we can:
Feel free to answer us here, on GitHub, or contact us in private on Twitter, LinkedIn and other communication channels. :)
Congrats again for this app!
All the best,
Etienne Baudoux and Benjamin Titeux
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