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Hydrogent: added usdSkelImaging as dependency
MSVC Code Analysis #2009: Commit a49d9e3 pushed by TheMostDiligent
September 18, 2024 05:50 5m 19s master
September 18, 2024 05:50 5m 19s
Hydrogent: implemented skinning animation
MSVC Code Analysis #2007: Commit 460e3c5 pushed by TheMostDiligent
September 18, 2024 00:37 5m 41s master
September 18, 2024 00:37 5m 41s
Appveyor: disabled whole program optimization in release build
MSVC Code Analysis #2000: Commit cb380ac pushed by TheMostDiligent
August 28, 2024 20:44 5m 28s master
August 28, 2024 20:44 5m 28s
PBR Renderer: use clearcoat normal scale
MSVC Code Analysis #1998: Commit 904c03f pushed by TheMostDiligent
August 27, 2024 07:00 5m 49s master
August 27, 2024 07:00 5m 49s
PBR Renderer: use normal scale (close #244)
MSVC Code Analysis #1996: Commit d365e3c pushed by TheMostDiligent
August 27, 2024 05:54 5m 20s master
August 27, 2024 05:54 5m 20s
Fixed a few code scanning issues
MSVC Code Analysis #1991: Commit 1148951 pushed by TheMostDiligent
August 26, 2024 01:00 5m 38s master
August 26, 2024 01:00 5m 38s
GitHub Actions: updated github/codeql-action/upload-sarif version to v3
MSVC Code Analysis #1989: Commit ea6de99 pushed by TheMostDiligent
August 25, 2024 23:23 5m 32s master
August 25, 2024 23:23 5m 32s
PBR Renderer: implemented primitive array without multi-draw through …
MSVC Code Analysis #1986: Commit 5587710 pushed by TheMostDiligent
August 23, 2024 05:58 5m 38s master
August 23, 2024 05:58 5m 38s
Shadows.fxh: a couple of fixes for GLES
MSVC Code Analysis #1984: Commit 49d09f6 pushed by TheMostDiligent
August 23, 2024 03:00 5m 30s master
August 23, 2024 03:00 5m 30s
Light scattering: removed WebGPU-specific log-lum texture format work…
MSVC Code Analysis #1981: Commit 262c747 pushed by TheMostDiligent
August 19, 2024 02:39 5m 50s master
August 19, 2024 02:39 5m 50s
HnProcessSelectionTask: fixed minor issue with async pipelines
MSVC Code Analysis #1979: Commit 4d8ff63 pushed by TheMostDiligent
August 18, 2024 01:14 5m 45s master
August 18, 2024 01:14 5m 45s
PBR Renderer: Fixed incompatible SRBs
MSVC Code Analysis #1976: Commit b8348d1 pushed by MikhailGorobets
August 15, 2024 22:39 5m 30s master
August 15, 2024 22:39 5m 30s
PBR Renderer: Fixed computing of BRDF LUT (close #237)
MSVC Code Analysis #1971: Commit 2eff8bd pushed by MikhailGorobets
August 14, 2024 23:49 5m 14s master
August 14, 2024 23:49 5m 14s
ShadowMapManager.hpp: added missing pragma once
MSVC Code Analysis #1964: Commit 93ab2b4 pushed by TheMostDiligent
August 14, 2024 18:25 5m 44s master
August 14, 2024 18:25 5m 44s
Hydrogent: enabled async shader compilation in process selection task
MSVC Code Analysis #1960: Commit 27e016b pushed by TheMostDiligent
August 12, 2024 05:54 6m 25s master
August 12, 2024 05:54 6m 25s
VectorFieldRenderer: enabled async shader compilation
MSVC Code Analysis #1958: Commit ee4c1f7 pushed by TheMostDiligent
August 12, 2024 04:24 6m 14s master
August 12, 2024 04:24 6m 14s
HnTaskManager: fixed typo in SuspendSuperSampling
MSVC Code Analysis #1955: Commit 101cca6 pushed by TheMostDiligent
August 11, 2024 23:55 5m 24s master
August 11, 2024 23:55 5m 24s
Hydrogent: made loading animation transition a bit smoother
MSVC Code Analysis #1953: Commit fef7874 pushed by TheMostDiligent
August 8, 2024 19:39 7m 34s master
August 8, 2024 19:39 7m 34s
Hydrogent: improved transition between loading animation and shading
MSVC Code Analysis #1951: Commit 15353db pushed by TheMostDiligent
August 8, 2024 05:39 5m 12s master
August 8, 2024 05:39 5m 12s
Hydrogent: fixed shadows
MSVC Code Analysis #1946: Commit b80683a pushed by TheMostDiligent
August 7, 2024 23:15 6m 50s master
August 7, 2024 23:15 6m 50s
Hydrogent: enabled parallel sync for meshes, materials and cameras
MSVC Code Analysis #1943: Commit 6416e7c pushed by TheMostDiligent
August 7, 2024 05:43 5m 49s master
August 7, 2024 05:43 5m 49s
BasicStructures: removed transposed matrices
MSVC Code Analysis #1938: Commit 86a6c29 pushed by TheMostDiligent
August 1, 2024 00:48 5m 56s master
August 1, 2024 00:48 5m 56s
Light Scattering FX: use RG32F format for low-res luminance texture o…
MSVC Code Analysis #1936: Commit c6b63a0 pushed by TheMostDiligent
July 31, 2024 15:16 5m 51s master
July 31, 2024 15:16 5m 51s
Light Scattering FX: fixed light position calculation
MSVC Code Analysis #1934: Commit 0b2b228 pushed by TheMostDiligent
July 31, 2024 05:56 6m 16s master
July 31, 2024 05:56 6m 16s
Light Scattering FX: added option to use row-major matrices + few fix…
MSVC Code Analysis #1932: Commit b241cfe pushed by TheMostDiligent
July 31, 2024 05:30 6m 21s master
July 31, 2024 05:30 6m 21s