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Currently, shaders are compiled each time new PSO is created. In particular, fragment shaders are compiled even when input layout changes though they may not be affected.
Caching vertex/fragment shaders in the PBR renderer may help with loading speed.
The text was updated successfully, but these errors were encountered:
Currently, shaders are compiled each time new PSO is created. In particular, fragment shaders are compiled even when input layout changes though they may not be affected.
Caching vertex/fragment shaders in the PBR renderer may help with loading speed.
The text was updated successfully, but these errors were encountered: