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noticeable lag between buffer spawn and fill color application #144
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Ping @bytemunch :) |
simply calling |
@databasedav trying to reproduce the issue... basically I added: no noticeable lag even in debug mode (I am on M1 Pro) |
I can reproduce, got a white flash on setting Will be an issue somewhere in the instantiation of the target sprite, I think it has a frame of blank before it's drawn to. 2024-06-05_090131.mp4
Looks like it's more than one frame, maybe two or three. |
repro by adding
fill_color: CosmicBackgroundColor(Color::DARK_GRAY)
to thebasic_ui
example, the window flashes from white to grey, even in release modei'd like to address this but need some guidance, how can i synchronize the spawn and the fill?
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