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While this is an incompatibility with an alpha version of Scape and run: parasites, how the biome is generated will likely not be changing. Before testing this, read the alpha changelog, as it will explain how the biome is generated, and how some mechanics work. The issue is the nodes do not generate the infested plains biome - if you need any help finding this issue, please let me know.
The text was updated successfully, but these errors were encountered:
Go wild. Either mod and it's developers can use this. Using any JEID version with the biome ID extender will report this.
Opening to LAN reveals just how laggy this incompatibility is, besides just not letting the biome spread. This log snippet shows me getting kicked out of my own LAN server because the SRPPacketBiomeChange packets caused a massive memory leak, frame stutters, and eventually death of the server.
While this is an incompatibility with an alpha version of Scape and run: parasites, how the biome is generated will likely not be changing. Before testing this, read the alpha changelog, as it will explain how the biome is generated, and how some mechanics work. The issue is the nodes do not generate the infested plains biome - if you need any help finding this issue, please let me know.
The text was updated successfully, but these errors were encountered: