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Note: For Javascript (in web or node/deno), there's #241 . This issue is about wasm on non-js environments like wasmtime/wasmer and requires a completely different approach (as wasm_bindgen is not available here).
What problem does this solve or what need does it fill?
Taffy is used for UI. For any application that wants to support "scripting"/"modding" (eg: bevy games or text editors like lapce ), its necessary that the plugins get to display their own UI. And it also means that they might want to interact with the layout of the widgets on the host side. eg: creating a button widget and changing its text size.
We can do this in two ways:
C FFI
By default, wasm only supports primitives (ints and floats) and cannot read/write to host memory. So, we will need a C FFI API that is exposed by platforms like windows.
// for primitives as arguments or return values, its obviousunsafefnget_width() -> i32;unsafefnset_width(value:i32);// for dealing with host side objects, we need to use pointers to opaque objects as we can't read/write that memory and only use the pointers with pre-exposed FFI functions.structopaque_button_type;unsafefnbutton_new() -> *mutopaque_button_type;unsafefnbutton_destroy(button:*mutopaque_button_type);// and finally when we need to deal with concrete POD (plain old data) c struct types, we will need to take care of allocating them on guest side and then call a ffi function, which will then read the data from that pointer.#[repr(C)]pubstructPoint{pubx:f32,puby:f32}// unsafe fn button_get_pos(button: * const opaque_button_type) -> Point; !!! won't work. only primitives// Instead, you allocate a mut point on stack or heap, and pass the [mut] ptr to the above function.unsafefnbutton_get_pos(button:*constopaque_button_type,point:*mutPoint);// written to by hostunsafefnbutton_set_pos(button:*mutopaque_button_type,point:*constPoint);// read by host.
Component Model
This is unstable, but you will write the types used by taffy in a wit world (using wit syntax which is almost rust anyway).
packageexample:my-game;interfacemy-plugin-api {
recordcoord {
x:u32,
y:u32,
}
// the wasm runtime will take care of translating the serializeable data types between native host and guest wasm. // we just need to implement some traits generated by wit-bindgen's "bindgen!" macro.get-position:func() ->coord;
set-position:func(pos:coord);
recordmonster {
name:string, // also supports complex types like strings or option/results etc..hp:u32,
pos:coord,
}
monsters:func() ->list<monster>
// for dealing with host side types like button widget or host side taffy struct, we will still have to use refs (wasm pointers) and a c like getter/setter API
}
This might replace #241 in the nearby future.
And may even be helpful in #617
But, like I said, its not stable. And it doesn't change the fact that it still requires a C like API for dealing with host side objects (eg: opaque_button_type) using extern refs.
What solution would you like?
I think its better to go with the C API which is useful for both wasm and native bindings. But, we still need to wrap the unsafe C API into idiomatic safe APIs for the respective language.
This means, we will need to wrap the unsafe C api with a new safe rust API, just like we do for C libraries. Then, we will use dynamic linking (as the host will provide the actual implementations for those functions).
This will also be useful for distributing taffy as a dll, used by rust or other languages like python(PyO3 module)/java/nodejs (napi module)/deno via FFI.
What alternative(s) have you considered?
If we had #440 , plugins can use serialize/deserialization to just use raw CSS strings directly. It still won't be ideal though, because now we need to think of how to apply which css to which widget (class, id etc..) and the order of overrides etc..
Note: For Javascript (in web or node/deno), there's #241 . This issue is about wasm on non-js environments like wasmtime/wasmer and requires a completely different approach (as wasm_bindgen is not available here).
What problem does this solve or what need does it fill?
Taffy is used for UI. For any application that wants to support "scripting"/"modding" (eg: bevy games or text editors like lapce ), its necessary that the plugins get to display their own UI. And it also means that they might want to interact with the layout of the widgets on the host side. eg: creating a button widget and changing its text size.
We can do this in two ways:
C FFI
By default, wasm only supports primitives (ints and floats) and cannot read/write to host memory. So, we will need a C FFI API that is exposed by platforms like windows.
Component Model
This is unstable, but you will write the types used by taffy in a wit world (using wit syntax which is almost rust anyway).
copying example from wit-bindge's README
This might replace #241 in the nearby future.
And may even be helpful in #617
But, like I said, its not stable. And it doesn't change the fact that it still requires a C like API for dealing with host side objects (eg: opaque_button_type) using extern refs.
What solution would you like?
I think its better to go with the C API which is useful for both wasm and native bindings. But, we still need to wrap the unsafe C API into idiomatic safe APIs for the respective language.
This means, we will need to wrap the unsafe C api with a new safe rust API, just like we do for C libraries. Then, we will use dynamic linking (as the host will provide the actual implementations for those functions).
This will also be useful for distributing taffy as a dll, used by rust or other languages like python(PyO3 module)/java/nodejs (napi module)/deno via FFI.
What alternative(s) have you considered?
If we had #440 , plugins can use serialize/deserialization to just use raw CSS strings directly. It still won't be ideal though, because now we need to think of how to apply which css to which widget (class, id etc..) and the order of overrides etc..
Additional context
There's projects like https://github.com/getditto/safer_ffi which have convenience macros for C bindings. Although, the macros might increase compile times.
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