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I'm using this addons for almost all my visual debugging. Good job.
The only issues I've found was that the duration in DebugDraw.set_text("A","B",0,Color(),2.5) doesn't leave the message displayed for 2.5. It show it but only very few frames.
Steps to reproduce
From a fresh install
in any classes's ready function
func_ready():
while(true):
DebugDraw.set_text("A","B",0,Color(),2.5) # it's supposed to show A : B for 2.5 secondsawaitget_tree().create_timer(5.0,true,true).timeout# Wait 5 seconds
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
But there is one problem... I merged part of the update into the master branch ahead of time. Therefore, in the updated libraries, DebugDraw is divided into two separate classes: DebugDraw2D and DebugDraw3D.
Godot version
4.1.1
DebugDraw3D version
1.1.3
On which operating systems the error occurs
Windows
Using which renderers the error occurs
Vulkan
Issue description
I'm using this addons for almost all my visual debugging. Good job.
The only issues I've found was that the duration in DebugDraw.set_text("A","B",0,Color(),2.5) doesn't leave the message displayed for 2.5. It show it but only very few frames.
Steps to reproduce
From a fresh install
in any classes's ready function
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: