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schinese.json
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{
"bai_mod_title" : "更好的突击横幅(设定)",
"bai_mod_desc" : "在这里更改BAI的设定",
"bai_menu_next_page" : "下一页",
"bai_menu_previous_page" : "上一页",
"bai_enabled" : "启用",
"bai_disabled" : "已禁用:",
"bai_compatible_huds" : "'$VALUE'与以下内容兼容:\n",
"bai_compatible_huds_option" : "此选项与以下内容兼容:\n",
"bai_incompatible_huds" : " '$VALUE'与以下内容不兼容:\n",
"bai_incompatible_huds_option" : "与以下内容不兼容:\n",
"bai_default_option" : "如您已经安装了其他的HUD,则默认选项为:\n'$VALUE'",
"bai_language" : "语言(Language)",
"bai_language_desc" : "修改 BAI 的显示语言。重启劫案以生效",
"bai_language_1" : "自动侦测",
"bai_compatibility" : "HUD 兼容选项",
"bai_compatibility_desc" : "可根据你所使用的 HUD 选择所需要的兼容选项.\n若选错可能会导致游戏崩溃.\n默认自动识别当前使用的HUD",
"bai_compatibility_warning" : "警告",
"bai_compatibility_warning_desc" : "您将要更改兼容设置。除非您认为BAI的检测出现问题,否则请勿更改此设置\n建议将该设置保留默认以防止崩溃。BAI的检测十分精准,可以检测到“突击面板”的更改(例如HUD的添加/删除)\n选择错误的兼容选项可能会导致游戏崩溃。\n您确定要更改吗?",
"bai_compatibility_warning_i_know_what_im_doing" : "确定,我已了解风险",
"bai_compatibility_warning_keep_me_safe" : "不了,使用默认的设置",
"bai_compatibility_1" : "自动侦测",
"bai_compatibility_2" : "原版",
"bai_compatibility_hudlist_disabled" : "禁用HUDList侦测",
"bai_hudlist_compatibility" : "适用于HUDList的设置",
"bai_hudlist_compatibility_desc": "在这里您可以选择与HUDList的兼容选项\n使用错误的HUDlist兼容选项可能会导致游戏崩溃\n\n[自动检测:BAI将尝试检测HUDList并在必要时更改兼容选项] \n [其他:强制BAI加载兼容代码]",
"bai_hudlist_compatibility_warning": "警告",
"bai_hudlist_compatibility_warning_desc": "您将要更改兼容选项。除非你认为BAI的检测出现问题,否则请勿更改此设置。\n建议将该设置保留为默认以防止崩溃。BAI的检测系统足够智能来检测HUDList中的更改(例如添加/删除)。\n选择错误的兼容性选项可能会导致游戏崩溃。\n您确认吗??",
"bai_hudlist_compatibility_warning_i_know_what_im_doing": "确定,我已了解风险",
"bai_hudlist_compatibility_warning_keep_me_safe": "不了,使用默认的设置",
"bai_holoui_desc" : "这些是为 HoloUI 而生的功能",
"bai_holoui_update_text_color" : "横幅字体颜色更新",
"bai_holoui_update_text_color_desc" : "当BAI 更新横幅框的颜色时也更新框内字的颜色.",
"bai_pdth_hud_reborn_desc" : "这些是为 PD:TH HUD 重制版而生的功能",
"bai_pdth_hud_reborn_custom_text_color" : "使用自定义文字颜色",
"bai_pdth_hud_reborn_custom_text_color_desc" : "禁用该功能时会将突击图标的颜色应用于显示的文字上",
"bai_restoration_mod_desc" : "这些是为 Restoration Mod 而生的功能",
"bai_restoration_mod_alpha_tape_only" : "仅影响右上角 Alpha 版横幅的选项",
"bai_restoration_mod_alpha_tape_only_desc" : " 这些选项仅影响右上角的 'Alpha Tape'",
"bai_restoration_mod_include_cover_text" : "在横幅中包含 'STAY IN THE COVER'",
"bai_restoration_mod_include_cover_text_desc" : "在突击横幅中加上 'STAY IN THE COVER'",
"bai_restoration_mod_use_alpha_assault_text" : "使用 Alpha 版的突击提示",
"bai_restoration_mod_use_alpha_assault_text_desc" : "更简短的 '警方突击进行中'",
"bai_restoration_mod_use_alpha_endless_text" : "使用 Alpha 版的无尽突击提示",
"bai_restoration_mod_use_alpha_endless_text_desc" : "更简短的 '警方无尽突击进行中'",
"bai_restoration_mod_early_alpha_corner_only" : "仅影响 '早期 Alpha 边角' 的选项",
"bai_restoration_mod_early_alpha_corner_only_desc" : "这些选项仅影响 Restoration Mod 的 '早期 Alpha 边角' ",
"bai_c1" : "C1",
"bai_c2" : "C2",
"bai_halo_reach_hud_desc" : "为 Halo: Reach HUD而生的功能",
"bai_halo_reach_hud_use_bai_color" : "使用BAI的颜色",
"bai_halo_reach_hud_use_bai_color_desc" : "启用后, 突击横幅将使用BAI的颜色\n若无则使用默认颜色",
"bai_button_ok" : "OK",
"bai_detected_wolfhud" : "侦测到已启用的 WolfHUD",
"bai_detected_wolfhud_desc" : "WolfHUD 的高级突击横幅功能与 BAI 不兼容且已被禁用. 你可以在 BAI 的设置界面中设置 '突击状态显示' 功能 .",
"bai_detected_vanillahudplus" : "检测到与 VanillaHUD Plus 不兼容的设置",
"bai_detected_vanillahudplus_desc" : "VanillaHUD的 '高级突击横幅' 不与本MOD兼容,因为此功能已经被本MOD整合,此功能已被自动禁用",
"bai_detected_assault_states" : "侦测到已启用的 Assault States Mod",
"bai_detected_assault_states_desc" : "'Assault States mod' 与 BAI 不兼容. BAI 内置突击状态显示功能. 推荐禁用或移除该 MOD .",
"bai_detected_wave_survived" : "侦测到已启用的 Wave Survived Mod",
"bai_detected_wave_survived_desc" : "Wave Survived mod 与 BAI 不兼容. BAI 可以在你幸存下来的时候显示 '波次存活'. 推荐禁用或移除该 MOD .",
"bai_savedata_not_compatible" : "当前 BAI 配置文件与这个版本的 BAI 不兼容",
"bai_savedata_not_compatible_desc" : "看来 BAI 的运作机制更新导致你的配置文件与新版本的 BAI 不兼容,可惜的是我无法加载配置文件,但至少帮你恢复默认以防止游戏崩溃。\n\n对此造成的不便深表歉意。",
"bai_show_wave_survived" : "在突击横幅中显示'波次存活'",
"bai_show_wave_survived_desc" : "当你和你的队友在安全屋突袭中从一波突击中存活下来将会显示.",
"bai_hide_hostage_panel" : "在什么时候隐藏人质面板?",
"bai_hide_hostage_panel_assault_desc" : "普通突击时隐藏",
"bai_hide_hostage_panel_captain_desc" : "队长到达时隐藏",
"bai_hide_hostage_panel_endless_desc" : "无尽突击时隐藏",
"bai_completely_hide_hostage_panel" : "完全隐藏人质面板",
"bai_completely_hide_hostage_panel_desc" : "当你进入一个劫案时,不显示人质面板.\n当打钩时,分时候隐藏人质面板的选项无效",
"bai_show_difficulty_name_instead_of_skulls" : "将横幅中难度显示替换为难度名称",
"bai_show_difficulty_name_instead_of_skulls_desc" : "在突击横幅中显示当前难度名称而不显示难度等级(X 个骷髅头)\n罪无止境下无效",
"bai_host_only" : "当你作为主机时...",
"bai_client_only" : "当你作为一名玩家时...",
"bai_r" : "红色数值",
"bai_r_desc" : "设置红色的数值",
"bai_g" : "绿色数值",
"bai_g_desc" : "设置绿色的数值",
"bai_b" : "蓝色数值",
"bai_b_desc" : "设置蓝色的数值",
"bai_color": "横幅颜色设置",
"bai_color_desc": "更改突击横幅的颜色数值",
"bai_assault_box" : "突击横幅颜色",
"bai_assault_box_desc" : "更改突击横幅的颜色",
"bai_assault_box_mutated" : "突击横幅颜色 (启用规则突变)",
"bai_assault_box_mutated_desc" : "更改突击横幅的颜色(启用规则突变)",
"bai_holdout_box" : "突击横幅颜色 (坚守模式)",
"bai_holdout_box_desc" : "更改坚守模式下的突击横幅的颜色",
"bai_captain_box" : "突击横幅颜色 (冬日队长到达)",
"bai_captain_box_desc" : "更改突击横幅的颜色(当冬日队长到达时)",
"bai_captain_box_mutated" : "突击横幅颜色 (冬日队长到达,启用规则突变)",
"bai_captain_box_mutated_desc" : "更改突击横幅的颜色(当冬日队长到达并启用规则突变)",
"bai_endless_box": "无尽突击横幅颜色",
"bai_endless_box_desc": "更改无尽突击时横幅颜色",
"bai_endless_box_mutated": "无尽突击横幅颜色(启用规则突变)",
"bai_endless_box_mutated_desc": "更改无尽突击时横幅颜色(启用规则突变时)",
"bai_survived_box": "'波次幸存'横幅颜色",
"bai_survived_box_desc": "更改'波次幸存'时的突击横幅颜色(同时应用到安全屋突袭中的'波次存活'横幅)",
"bai_escape_box" : "'任务失败倒计时'横幅颜色",
"bai_escape_box_desc": "更改'任务失败倒计时'时横幅颜色",
"bai_color_reset" : "恢复默认颜色",
"bai_color_reset_desc" : "将颜色数值恢复至默认状态。",
"bai_colors_reset" : "重置颜色设置",
"bai_colors_reset_desc" : "将所有颜色设置恢复为默认",
"bai_show_assault_states" : "显示突击状态",
"bai_show_assault_states_desc" : "在突击横幅中显示以下状态 (控制, 前夕, 构建, 持续, 撤退)\n当冬日队长到达或者无尽突袭进行时此选项无效.",
"bai_hide_assault_text" : "隐藏突击文本",
"bai_hide_assault_text_desc" : "隐藏突击文本,以便于你更快获取突击信息\n\n注意:\n如果启用此选项,则不会显示普通文本,阵营文本和自定义文本\n此选项仅适用于常规突击 ",
"bai_assault_states" : "突击状态视觉更改界面",
"bai_assault_states_desc" : "更改突击状态的颜色以及决定是否在横幅中显示一些状态.",
"bai_enabled_not_assault_desc" : "若打钩, 这个状态将显示在突击横幅中. 若不打钩,该状态不会显示在横幅中.",
"bai_enabled_assault_desc" : "若打钩, 这个状态将显示在突击横幅中. 若不打钩,该状态不会显示在横幅中.",
"bai_show_advanced_assault_info": "显示更详细的突击信息",
"bai_show_advanced_assault_info_desc": "在突击横幅中显示剩余的敌人数量和剩余时间\n此功能在无尽突击下或队长到达时不可用。当你作为玩家时有些选项将不可用.",
"bai_advanced_assault_info" : "'突击状态显示'选项",
"bai_advanced_assault_info_desc" : "在这里选择你需要显示的信息.",
"bai_show_time_left" : "显示 '剩余时间'",
"bai_show_time_left_desc" : "在突击横幅中显示 '剩余时间'\n在刚刚加入一个进行中的游戏时数值显示可能不准,一小会后将会纠正。",
"bai_time_format" : "时间格式",
"bai_time_format_desc" : "设定突击横幅中 '剩余时间' 的显示格式\n\n例如:",
"bai_time_format_1" : "xx.xx(单位为秒)",
"bai_time_format_2" : "'xx.xx' 秒",
"bai_time_format_3" : "xx(单位为秒)",
"bai_time_format_4" : "xx 秒",
"bai_time_format_5" : "'xx' 分钟 'yy' 秒",
"bai_time_format_6" : "xx:yy",
"bai_show_break_time_left" : "显示 '突击间隔时间'",
"bai_show_break_time_left_desc" : "显示突击间隔的剩余时间\n\n注意:\n果地图脚本增加了两次攻击之间的间隔,则显示不准确(仅客户端)\n如果没有增加而BAI不确定间隔剩余时间,显示为剩余1分钟。(仅限主机)",
"bai_show_spawns_left" : "显示 '剩余敌人数量'",
"bai_show_spawns_left_desc" : "在突击横幅中显示 '剩余敌人数量'\n在刚刚加入一个进行中的游戏时数值显示可能不准,一小会后将会纠正。",
"bai_spawn_numbers" : "敌军计数器",
"bai_spawn_numbers_desc" : "选择计数器显示何种内容",
"bai_spawn_numbers_1" : "敌军总人数",
"bai_spawn_numbers_2" : "敌军已出动人数",
"bai_aai_panel" : "面板样式",
"bai_aai_panel_desc" : "设置AAI面板样式",
"bai_aai_panel_1" : "在突击横幅内",
"bai_aai_panel_2" : "在自定义面板内",
"bai_aai_panel_update_rate" : "面板刷新率",
"bai_aai_panel_update_rate_desc" : "定义AAI自定义面板应多久更新一次\n\n减小该值将使更新更加频繁。但是对CPU的要求更高\n增大该值将使更新的频率降低,并且对CPU的要求降低\n\n默认值为0.50,即每秒2次更新\n\n必须重新启动劫案才能生效",
"bai_show_captain_panel" : "显示冬日队长伤害减免效果",
"bai_show_captain_panel_desc" : "显示冬日队长对警察的伤害减免效果(以百分比显示)",
"bai_custom_text" : "自订文本",
"bai_custom_text_difficulty" : "难度",
"bai_custom_text_difficulty_desc" : "自定义难度文本",
"bai_custom_text_faction" : "阵营",
"bai_custom_text_faction_desc" : "自定义阵营名称\n\n注意:\n'显示阵营名称' 必须启用",
"bai_custom_text_short" : "自定义短文本",
"bai_custom_text_input" : "点此输入",
"bai_custom_text_input_desc" : "在此输入您的文本",
"bai_custom_text_input_short_desc" : "在此尽量简短的输入您的文本",
"bai_faction_assault_text" : "在突击横幅中显示敌人阵营",
"bai_faction_assault_text_desc" : "在突击横幅中显示敌人的阵营\n'自定义文本' 无法与此功能同时使用. 罪无止境下无效",
"bai_assault_panel_position" : "突击面板位置",
"bai_assault_panel_position_desc" : "设置突击面板位置",
"bai_assault_panel_position_1" : "左上",
"bai_assault_panel_position_2" : "上中",
"bai_assault_panel_position_3" : "右上",
"bai_assault_panel_position_4" : "左中",
"bai_assault_panel_position_5" : "正中",
"bai_assault_panel_position_6" : "右中",
"bai_assault_panel_position_7" : "左下",
"bai_assault_panel_position_8" : "下中",
"bai_assault_panel_position_9" : "右下",
"bai_assault_panel_position_default_position" : "默认选项",
"bai_other_options" : "其他选项",
"bai_other_options_desc" : "",
"bai_hudlist" : "HUDList",
"bai_hudlist_move_hudlist" : "移动 HUDList",
"bai_hudlist_move_hudlist_desc" : "移动HUDList的左右列表,以避免与其他HUD重叠。\n\n警告:启用后,此设置将覆盖左右列表的偏移量。 ",
"bai_animations" : "动画设置",
"bai_animations_desc" : "更改横幅在游戏中动画的显示方式",
"bai_enable_animations" : "启用动画",
"bai_enable_animations_desc" : "禁用后横幅将按照默认设置立刻转换颜色",
"bai_animate_color_change" : "颜色渐变",
"bai_animate_color_change_desc" : "更改颜色的动画设置方式\n禁用:即时变化\n启用:颜色渐变",
"bai_animation_speed" : "动画时长",
"bai_animation_speed_desc" : "增大该值将使彩色渐变动画变慢。减小此值将使其变快",
"bai_chat" : "聊天",
"bai_chat_desc" : "自定义聊天发送的信息",
"bai_normal" : "普通",
"bai_hard" : "困难",
"bai_very_hard" : "非常困难",
"bai_overkill" : "枪林弹雨",
"bai_mayhem" : "祸乱横行",
"bai_death_wish" : "死亡之愿",
"bai_death_sentence" : "死刑宣判",
"bai_swat" : "SWAT",
"bai_fbi" : "FBI",
"bai_gensec" : "金赛克",
"bai_zeal" : "狂热突击队",
"bai_russia" : "俄罗斯雇佣兵",
"bai_zombie" : "僵尸",
"bai_murkywater" : "莫奇沃特",
"bai_federales" : "联邦特警",
"hud_assault_alpha_fss_mod_1" : "尝试自杀中",
"hud_assault_alpha_fss_mod_2" : "持续受虐中",
"hud_assault_alpha_fss_mod_3" : "抖M认证中",
"hud_assault_alpha" : "警方突击进行中",
"hud_assault_alpha_gensec" : "金赛克突击中",
"hud_assault_alpha_zeal" : "狂热突击队突击中",
"hud_assault_alpha_fbi" : "FBI 突击中",
"hud_assault_alpha_murkywater" : "莫奇沃特行动中",
"hud_assault_alpha_russia" : "俄国雇佣兵突袭中",
"hud_assault_alpha_federales" : "联邦特警突击进行中",
"hud_assault_assault_fss_mod_1" : "尝试自杀中",
"hud_assault_assault_fss_mod_2" : "受虐进行中",
"hud_assault_assault_fss_mod_3" : "你是在作死吗?",
"hud_assault_assault_gensec_default" : "金塞克特警突击中",
"hud_assault_assault_zeal_default" : "狂热突击队特警突击中",
"hud_assault_assault_fbi_default" : "FBI 特警突击中",
"hud_assault_assault_murkywater_default" : "莫奇沃特行动中",
"hud_assault_assault_zombie_default": "聪明沃尔夫也会变傻",
"hud_assault_assault_russia_default" : "俄国特警突击中",
"hud_assault_assault_federales_default" : "联邦警察突击中",
"hud_assault_survived_fss_mod_1" : "自杀失败",
"hud_assault_survived_fss_mod_2" : "施虐再猛一些吧",
"hud_assault_survived_fss_mod_3" : "抖M认证完毕",
"hud_assault_endless_default" : "警方无尽突击进行中",
"hud_assault_endless_fss_mod_1" : "无限次尝试自杀中",
"hud_assault_endless_fss_mod_2" : "无尽的施虐者正在接近",
"hud_assault_endless_fss_mod_3" : "抖M认证执行中",
"hud_assault_endless_gensec_default": "金塞克特警无尽突击中",
"hud_assault_endless_zeal_default" : "狂热突击队无尽突击中",
"hud_assault_endless_fbi_default" : "FBI 特警无尽突击中",
"hud_assault_endless_zombie_default" : "聪明沃尔夫也会变傻",
"hud_assault_endless_murkywater_default" : " 莫奇沃特无尽突击中",
"hud_assault_endless_russia_default" : "俄国特警无尽突击中",
"hud_assault_endless_federales_default" : "无尽联邦特警突击中",
"hud_assault_endless_alpha" : "警方无尽突击进行中",
"hud_assault_endless_alpha_fss_mod_1" : "尝试自杀中",
"hud_assault_endless_alpha_fss_mod_2" : "无尽受虐中",
"hud_assault_endless_alpha_fss_mod_3" : "抖M认证中",
"hud_assault_endless_alpha_gensec" : "金塞克无尽突击中",
"hud_assault_endless_alpha_zeal" : "狂热突击队",
"hud_assault_endless_alpha_fbi" : "FBI 无尽突击中",
"hud_assault_endless_alpha_murkywater" : "莫奇沃特无尽突击中",
"hud_assault_endless_alpha_zombie" : "聪明沃尔夫也会变傻",
"hud_assault_endless_alpha_russia" : "无尽毛子突击中",
"hud_assault_endless_alpha_federales" : "无尽联邦警察突击中",
"hud_assault_survived_endless" : "无尽波次存活",
"hud_assault_survived_endless_fss_mod_1" : "我还不能死",
"hud_assault_survived_endless_fss_mod_2" : "施虐的程度还不够",
"hud_assault_survived_endless_fss_mod_3" : "敌人愈是强大,愈是能鼓舞我们的意志与精神",
"hud_cover" : "待在掩体附近!",
"hud_control_default" : "控场阶段",
"hud_anticipation_default" : "侦查阶段",
"hud_build_default" : "构建阶段",
"hud_sustain_default" : "持续阶段",
"hud_fade_default" : "撤退阶段",
"hud_overdue" : "突击延时中",
"hud_time_left" : "剩余时间: ",
"hud_time_left_short" : "时间: ",
"hud_spawns_left" : "剩余敌人: ",
"hud_spawns_left_short" : "敌人数: ",
"hud_break_time_left" : "突击间期: ",
"hud_break_time_left_short" : "间期: ",
"hud_min" : "分",
"hud_s" : "秒",
"hud_assault_default" : "突击进行中",
"hud_endless_default" : "无尽突击中",
"hud_captain_default" : "队长已到达",
"hud_captain_active" : "冬日小队已部署",
"hud_survived_default" : "波次存活",
"hud_fss_mod_1" : "尝试自杀中",
"hud_fss_mod_2" : "持续受虐中",
"hud_fss_mod_3" : "抖M认证中",
"hud_no_return" : "无路可逃"
}