-
Notifications
You must be signed in to change notification settings - Fork 9
/
Copy pathtchinese.json
307 lines (251 loc) · 17.2 KB
/
tchinese.json
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
{
"bai_mod_title" : "更好的突襲橫幅(設定)",
"bai_mod_desc" : "更改MOD的設定",
"bai_menu_next_page" : "下一頁",
"bai_menu_previous_page" : "上一頁",
"bai_enabled" : "啟用",
"bai_disabled" : "關閉:",
"bai_compatible_huds" : "'$VALUE' 與:\n兼容",
"bai_compatible_huds_option" :"此選項與兼容:\n",
"bai_incompatible_huds" : "'$VALUE' 與以下不兼容:\n",
"bai_incompatible_huds_option" : "該選項與:\n不兼容",
"bai_default_option" : "如果您安裝了其他HUD,則此選項將默認為:\n'$VALUE'",
"bai_language" : "語言",
"bai_language_desc" : "更改mod使用語言,要使這個選項生效,需要重啟遊戲",
"bai_language_1" : "自動檢測",
"bai_compatibility" : "HUD 兼容選項",
"bai_compatibility_desc" : "可根據你所使用的 HUD 選擇所需要的兼容選項.\n若選錯可能會導致遊戲崩潰.\n默認自動識別當前使用的HUD",
"bai_compatibility_1" : "自動檢測",
"bai_compatibility_2" : "原版",
"bai_holoui" : "適用於 HoloUI 的設定突變",
"bai_holoui_update_text_color" : "横幅字體顏色更新",
"bai_holoui_update_text_color_desc" : "當BAI 更新横幅框的顏色時也更新框内字的顏色.",
"bai_pdth_hud_reborn_desc" : "將BAI特定設置應用於PD:TH HUD Reborn",
"bai_pdth_hud_reborn_custom_text_color" : "使用自定義文字顏色",
"bai_pdth_hud_reborn_custom_text_color_desc" : "禁用時,遊戲會將突擊圖標的顏色應用於文字",
"bai_restoration_mod" : "將BAI特定設置應用於Restoration Mod",
"bai_restoration_mod_alpha_tape_only" : "僅影響右上角 Alpha 版横幅的選項",
"bai_restoration_mod_alpha_tape_only_desc" : " 這些選項僅影響右上角的 'Alpha Tape'",
"bai_restoration_mod_include_cover_text" : "在横幅中包含 'STAY IN THE COVER'",
"bai_restoration_mod_include_cover_text_desc" : "在突襲横幅中加上 'STAY IN THE COVER'",
"bai_restoration_mod_use_alpha_assault_text" : "使用 Alpha 版的突襲提示",
"bai_restoration_mod_use_alpha_assault_text_desc" : "更簡短的 '警方突襲進行中'",
"bai_restoration_mod_use_alpha_endless_text" : "使用 Alpha 版的無盡突襲提示",
"bai_restoration_mod_use_alpha_endless_text_desc" : "更簡短的 '警方無盡突襲中'",
"bai_restoration_mod_early_alpha_corner_only" : "僅影響 '早期 Alpha 邊角' 的選項",
"bai_restoration_mod_early_alpha_corner_only_desc" : "這些選項僅影響 Restoration Mod 的 '早期 Alpha 邊角' ",
"bai_c1" : "C1",
"bai_c2" : "C2",
"bai_halo_reach_hud_desc" : "將BAI特定設置應用於 Halo: Reach HUD",
"bai_halo_reach_hud_use_bai_color" : "使用BAI中的顏色",
"bai_halo_reach_hud_use_bai_color_desc" : "啟用後,攻擊面板將使用BAI中的顏色\n否則將使用默認顏色",
"bai_button_ok" : "OK",
"bai_detected_wolfhud" : "偵測到已啟用的 WolfHUD",
"bai_detected_wolfhud_desc" : "WolfHUD 的高级突襲横幅功能與 BAI 不兼容且已被禁用.該選項已在BAI中以'Advanced Assault Info'和'Assault States'的名稱啟用 .",
"bai_detected_vanillahudplus" : "檢測到與VanillaHUD不兼容",
"bai_detected_vanillahudplus_desc" : "VanillaHUD's '進階突襲訊息' 選項與BAI不兼容且已被禁用該選項已在BAI中以'Advanced Assault Info'和'Assault States'的名稱啟用.",
"bai_detected_assault_states" : "“檢測到與 Assault States Mod不兼容",
"bai_detected_assault_states_desc" : "'Assault States mod' 與 BAI 不兼容. BAI 内置突襲狀態顯示功能. 推薦禁用或移除該 MOD .",
"bai_detected_wave_survived" : "檢測到與'Wave Survived mod'不兼容",
"bai_detected_wave_survived_desc" : "Wave Survived mod 與 BAI 不兼容. BAI 內置可以在你倖存下来的時候顯示 '波數存活'. 推薦禁用或移除該 MOD .",
"bai_savedata_not_compatible" : "當前 BAI 配置文件與這個版本的 BAI 不兼容",
"bai_savedata_not_compatible_desc" : "看来 BAI 的運作機制更新導致你的配置文件與新版本的 BAI 不兼容,可惜的是我無法加載配置文件,但至少幫你恢復默認以防止遊戲崩潰。\n\n對此造成的不便深表歉意。",
"bai_show_wave_survived" : "在突襲横幅中顯示'波數存活'",
"bai_show_wave_survived_desc" : "每當您和您的隊友在警察襲擊中倖存時,都會顯示Wave Survived橫幅(來自Safehouse Raid).",
"bai_hide_hostage_panel" : "隱藏人質面板?",
"bai_hide_hostage_panel_assault_desc" : "普通突襲時隱藏",
"bai_hide_hostage_panel_captain_desc" : "隊長到達時隱藏",
"bai_hide_hostage_panel_endless_desc" : "無盡突襲時隱藏",
"bai_completely_hide_hostage_panel" : "完全隱藏人質面板",
"bai_completely_hide_hostage_panel_desc" : "當你進入一个劫案時,不顯示人質面板.\n當打勾時,分時候隱藏人質面板的選項無效",
"bai_show_difficulty_name_instead_of_skulls" : "將横幅中骷髏頭圖標難度顯示替换為難度名稱",
"bai_show_difficulty_name_instead_of_skulls_desc" : "在突襲横幅中顯示當前難度名稱而不顯示難度等級(骷髏頭)\n犯罪狂歡模式下無效",
"bai_host_only" : "當你作為主機時...",
"bai_client_only" : "當你作為一名玩家時...",
"bai_r" : "红色數值",
"bai_r_desc" : "設置红色的數值",
"bai_g" : "绿色數值",
"bai_g_desc" : "設置绿色的數值",
"bai_b" : "蓝色數值",
"bai_b_desc" : "設置蓝色的數值",
"bai_color": "横幅顏色設置",
"bai_color_desc": "更改突襲横幅的顏色數值",
"bai_assault_box" : "突襲横幅顏色",
"bai_assault_box_desc" : "更改突襲横幅的顏色",
"bai_assault_box_mutated" : "突襲横幅顏色 (啟用規則突變)",
"bai_assault_box_mutated_desc" : "更改突襲横幅的顏色(啟用規則突變)",
"bai_holdout_box" : "突襲横幅顏色 (Holdout模式)",
"bai_holdout_box_desc" : "更改 Holdout 模式下的突襲横幅的顏色",
"bai_captain_box" : "突襲横幅顏色 (冬日隊長到達)",
"bai_captain_box_desc" : "更改突襲横幅的顏色(當冬日隊長到達時)",
"bai_captain_box_mutated" : "突襲横幅顏色 (冬日隊長到達,啟用規則突變)",
"bai_captain_box_mutated_desc" : "更改突襲横幅的顏色(當冬日隊長到達并啟用規則突變)",
"bai_endless_box": "無盡突襲横幅顏色",
"bai_endless_box_desc": "更改無盡突襲時横幅顏色",
"bai_endless_box_mutated": "無盡突襲横幅顏色(啟用規則突變)",
"bai_endless_box_mutated_desc": "更改無盡突襲時横幅顏色(啟用規則突變時)",
"bai_survived_box": "'波數倖存'横幅顏色",
"bai_survived_box_desc": "更改'波數倖存'時的突襲横幅顏色(同時應用到安全屋突襲中的'波數存活'横幅)",
"bai_escape_box" : "'有去無回'横幅顏色",
"bai_escape_box_desc": "更改'有去無回'時横幅顏色",
"bai_color_reset" : "恢復默認顏色",
"bai_color_reset_desc" : "將顏色數值恢復至默認狀態。",
"bai_colors_reset" : "重置顏色設置",
"bai_colors_reset_desc" : "將所有顏色設置恢復為默認",
"bai_show_assault_states" : "顯示突擊狀態",
"bai_show_assault_states_desc" : "顯示突襲進行中的攻擊狀態(控制,偵查,組織,維持和撤退) 需要啟用顯示突襲狀態\n此選項不適用於無盡攻擊和隊長存在時",
"bai_hide_assault_text" : "隱藏突擊文字",
"bai_hide_assault_text_desc" : "隱藏突擊文字,這樣你就可以更快獲得突擊訊息\n\n注:\n如果啟用此選項,則不會顯示Normal,陣營和自定義文本\n此選項僅適用於正常的突擊",
"bai_assault_states" : "突襲狀態",
"bai_assault_states_desc" : "改變狀態顏色和狀態能見度",
"bai_enabled_not_assault_desc" : "若打勾, 這個狀態將顯示在突襲横幅中. 若不打勾,該狀態不會顯示在横幅中.",
"bai_enabled_assault_desc" : "若打勾, 這個狀態將顯示在突襲横幅中. 若不打勾,該狀態不會顯示在横幅中.",
"bai_show_advanced_assault_info" : "顯示更詳細的突襲信息",
"bai_show_advanced_assault_info_desc" : "在突襲横幅中顯示剩餘的敵人數量和剩餘時間\n此功能在無盡突襲下或隊長到達時不可用。當你作為玩家時有些選項將不可用",
"bai_advanced_assault_info" : "進階突襲信息",
"bai_advanced_assault_info_desc" : "必須啟用更改進階突擊信息",
"bai_show_time_left" : "顯示剩餘時間'",
"bai_show_time_left_desc" : "在突襲顯示 '剩餘時間'\n當您跳轉到正在進行的遊戲時,此選項不會準確 需要一點時間讀取才會顯示正確剩餘時間",
"bai_time_format" : "時間格式",
"bai_time_format_desc" : "設定突變突襲横幅中 '剩餘時間' 的顯示格式\n\nExample:",
"bai_time_format_1" : "xx.xx(單位為秒)",
"bai_time_format_2" : "'xx.xx' 秒",
"bai_time_format_3" : "xx(單位為秒)",
"bai_time_format_4" : "xx 秒",
"bai_time_format_5" : "'xx' 分鐘 'yy' 秒",
"bai_time_format_6" : "xx:yy",
"bai_show_spawns_left" : "顯示 '剩餘敵人數量'",
"bai_show_spawns_left_desc" : "在突襲横幅中顯示 '剩餘敵人數量'\n當您跳轉到正在進行的遊戲時,此選項不會準確 需要一點時間讀取才會顯示正確剩餘時間",
"bai_spawn_numbers" : "生成數量",
"bai_spawn_numbers_desc" : "設置如何計算生成的數",
"bai_spawn_numbers_1" : "顯示允許攻擊的敵人數量",
"bai_spawn_numbers_2" : "顯示產生的敵人數量",
"bai_aai_panel" : "Panel Style",
"bai_aai_panel_desc" : "Sets AAI Panel Style",
"bai_aai_panel_1" : "In The Assault Box",
"bai_aai_panel_2" : "Custom Panel",
"bai_aai_panel_update_rate" : "面板更新率",
"bai_aai_panel_update_rate_desc" : "設置多久更新一次AAI自定義面板\n\n減小該值將使更新更加頻繁,但是對CPU的要求更高\n增加該值將使更新的頻率減少,並且減少對CPU的要求\n\n默認值為0.50,即每秒2次更新\n\n需要重新啟動遊戲才能生效",
"bai_show_captain_panel" : "顯示減少傷害增益面板",
"bai_show_captain_panel_desc" : "出現隊長時顯示減少傷害增益面板",
"bai_custom_text" : "自定義文字",
"bai_custom_text_difficulty" : "難度",
"bai_custom_text_difficulty_desc" : "根據難度更改文字",
"bai_custom_text_faction" : "陣營",
"bai_custom_text_faction_desc" : "根據派系更改文本\n\n注:\n'顯示陣營名稱'選項必須開啟",
"bai_custom_text_short" : "自定義文本字(短)",
"bai_custom_text_input" : "在此自定義文字",
"bai_custom_text_input_desc" : "在此處輸入您的自定義文本",
"bai_custom_text_input_short_desc" : "在此處輸入您的自定義文本,盡量寫的簡短一些",
"bai_faction_assault_text" : "顯示敵人陣營",
"bai_faction_assault_text_desc" : "在突襲横幅中顯示敵人的陣營\n'自定義文本' 無法與此功能同時使用. 犯罪狂歡模式下無效",
"bai_assault_panel_position" : "突襲面板位置",
"bai_assault_panel_position_desc" : "在螢幕上設置突擊面板位置",
"bai_assault_panel_position_1" : "左上",
"bai_assault_panel_position_2" : "中",
"bai_assault_panel_position_3" : "右上",
"bai_assault_panel_position_4" : "左中",
"bai_assault_panel_position_5" : "中心",
"bai_assault_panel_position_6" : "中右",
"bai_assault_panel_position_7" : "左下",
"bai_assault_panel_position_8" : "底部中心",
"bai_assault_panel_position_9" : "右下",
"bai_assault_panel_position_default_position" : "或默認位置",
"bai_other_options" : "其他選項",
"bai_other_options_desc" : "",
"bai_hudlist" : "HUD列表",
"bai_animations" : "橫幅動畫",
"bai_animations_desc" : "更改橫幅動畫在遊戲中的表現",
"bai_enable_animations" : "啟用橫幅動畫",
"bai_enable_animations_desc" : "禁用時,每個動畫都將會是即時的(默認的遊戲/HUD的行為)",
"bai_animate_color_change" : "橫幅動畫顏色更改",
"bai_animate_color_change_desc" : "更改如何設置顏色的動畫效果\n\n啟用:\n顏色動畫平滑\n\n禁用:\n顏色動畫是即時的",
"bai_animation_speed" : "橫幅動畫速度",
"bai_animation_speed_desc" : "增加此值將使彩色動畫變慢,減小此值將使其變快.",
"bai_normal" : "Normal",
"bai_hard" : "Hard",
"bai_very_hard" : "Very Hard",
"bai_overkill" : "OVERKILL",
"bai_mayhem" : "Mayhem",
"bai_death_wish" : "Death Wish",
"bai_death_sentence" : "Death Sentence",
"bai_swat" : "SWAT",
"bai_fbi" : "FBI",
"bai_gensec" : "GenSec",
"bai_zeal" : "ZEAL",
"bai_russia" : "Russia",
"bai_zombie" : "Zombie",
"bai_murkywater" : "Murkywater",
"bai_federales" : "聯邦特警",
"hud_assault_alpha_fss_mod_1" : "自殺",
"hud_assault_alpha_fss_mod_2" : "受虐狂",
"hud_assault_alpha_fss_mod_3" : "真正的受虐狂?",
"hud_assault_alpha" : "警方突襲進行中",
"hud_assault_alpha_gensec" : "GENSEC 突襲中",
"hud_assault_alpha_zeal" : "ZEAL 突襲中",
"hud_assault_alpha_fbi" : "FBI 突襲中",
"hud_assault_alpha_murkywater" : "黑水特種小隊行動中",
"hud_assault_alpha_russia" : "俄羅斯特警行動中",
"hud_assault_alpha_federales" : "聯邦特警突擊中",
"hud_assault_assault_fss_mod_1" : "嘗試自殺",
"hud_assault_assault_fss_mod_2" : "受虐進行中",
"hud_assault_assault_fss_mod_3" : "你是在找死嗎?",
"hud_assault_assault_gensec_default" : "GENSEC 特警突襲中",
"hud_assault_assault_zeal_default" : "ZEAL 特警突襲中",
"hud_assault_assault_fbi_default" : "FBI 特警突襲中",
"hud_assault_assault_murkywater_default" : "黑水雇傭兵行動中",
"hud_assault_assault_russia_default" : "俄羅斯特警突襲中",
"hud_assault_assault_zombie_default": "聰明的Wolf也會變傻",
"hud_assault_assault_federales_default" : "聯邦特警突擊中",
"hud_assault_survived_fss_mod_1" : "自殺生存",
"hud_assault_survived_fss_mod_2" : "存在主義",
"hud_assault_survived_fss_mod_3" : "受虐狂確認",
"hud_assault_endless_default" : "警方無盡突襲進行中",
"hud_assault_endless_fss_mod_1" : "無限次嘗試自殺中",
"hud_assault_endless_fss_mod_2" : "無盡的施虐者正在接近",
"hud_assault_endless_fss_mod_3" : "受虐狂認證執行中",
"hud_assault_endless_gensec_default": "GENSEC 特警無盡突襲中",
"hud_assault_endless_zeal_default" : "ZEAL 特警無盡突襲中",
"hud_assault_endless_fbi_default" : "FBI 特警無盡突襲中",
"hud_assault_endless_zombie_default" : "聰明的Wolf也會變傻",
"hud_assault_endless_murkywater_default" : " 黑水雇傭兵無盡突襲中",
"hud_assault_endless_russia_default" : "俄羅斯特警無盡突襲中",
"hud_assault_endless_federales_default" : "無限聯邦特警突擊中",
"hud_assault_endless_alpha" : "警方無盡突襲進行中",
"hud_assault_endless_alpha_fss_mod_1" : "嘗試自殺中",
"hud_assault_endless_alpha_fss_mod_2" : "無盡受虐中",
"hud_assault_endless_alpha_fss_mod_3" : "受虐狂認證中",
"hud_assault_endless_alpha_gensec" : "GENSEC 無盡突襲中",
"hud_assault_endless_alpha_zeal" : "ZEAL 無盡突襲中",
"hud_assault_endless_alpha_fbi" : "FBI 無盡突襲中",
"hud_assault_endless_alpha_murkywater" : "黑水雇佣兵無盡突襲中",
"hud_assault_endless_alpha_zombie" : "聰明的Wolf也會變傻",
"hud_assault_endless_alpha_russia" : "俄羅斯人無盡突襲中",
"hud_assault_endless_alpha_federales" : "無限聯邦特警突擊中",
"hud_assault_survived_endless" : "波數存活(無盡突襲)",
"hud_assault_survived_endless_fss_mod_1" : "我還不能死",
"hud_assault_survived_endless_fss_mod_2" : "施虐的程度還不夠",
"hud_assault_survived_endless_fss_mod_3" : "你是抖M中的抖M",
"hud_cover" : "待在掩體附近!",
"hud_control_default" : "控制階段",
"hud_anticipation_default" : "偵查階段",
"hud_build_default" : "組織階段",
"hud_sustain_default" : "持續階段",
"hud_fade_default" : "撤退階段",
"hud_overdue" : "突襲延時中",
"hud_time_left" : "剩餘時間: ",
"hud_time_left_short" : "時間: ",
"hud_spawns_left" : "剩餘敵人: ",
"hud_spawns_left_short" : "敵人數: ",
"hud_min" : "分鐘",
"hud_s" : "秒",
"hud_assault_default" : "突襲進行中",
"hud_endless_default" : "無盡突襲中",
"hud_captain_default" : "隊長已到達",
"hud_captain_active" : "冬日隊長小隊已部署",
"hud_survived_default" : "波數存活",
"hud_fss_mod_1" : "嘗試自殺中",
"hud_fss_mod_2" : "持續受虐中",
"hud_fss_mod_3" : "抖M認證中",
"hud_no_return" : "沒有回報"
}