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script.js
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'use strict';
// Selecting elements
const player0El = document.querySelector('.player--0')
const player1El = document.querySelector('.player--1')
const score0El = document.getElementById('score--0')
const score1El = document.getElementById('score--1')
const diceEl = document.querySelector('.dice')
const current0El = document.getElementById('current--0')
const current1El = document.getElementById('current--1')
// Buttons
const btnNew = document.querySelector('.btn--new')
const btnRoll = document.querySelector('.btn--roll')
const btnHold = document.querySelector('.btn--hold')
let scores, currentScore, activePlayer, playing
const init = () => {
// Starting conditions
scores = [0, 0]
currentScore = 0
activePlayer = 0
playing = true
score0El.textContent = 0
score1El.textContent = 0
current0El.textContent = 0
current1El.textContent = 0
diceEl.classList.add('hidden')
player0El.classList.remove('player--winner')
player1El.classList.remove('player--winner')
player1El.classList.remove('player--active')
}
init()
// Switching function
const switchPlayer = () => {
document.getElementById(`current--${activePlayer}`).textContent = 0
currentScore = 0
activePlayer = activePlayer === 0 ? 1 : 0
player0El.classList.toggle('player--active')
player1El.classList.toggle('player--active')
}
// Rolling Button functionality
btnRoll.addEventListener('click', () => {
if (playing) {
// 1. Generating a random number
const diceNumber = Math.trunc(Math.random() * 6) + 1
// 2. Display the dice
diceEl.classList.remove('hidden')
diceEl.src = `dice-${diceNumber}.png`
// 3. Checking for rolled 1
if (diceNumber !== 1) {
// Add diceNumber to current score
currentScore += diceNumber
document.getElementById(`current--${activePlayer}`).textContent = currentScore
} else {
// Switch to the next player
switchPlayer()
}
}
})
// Hold Button functionality
btnHold.addEventListener('click', () => {
if (playing) {
// 1. Add currentScore to active player's score
scores[activePlayer] += currentScore
document.getElementById(`score--${activePlayer}`).textContent = scores[activePlayer]
// 2. Check if player's score is >= 100
if (scores[activePlayer] >= 100) {
// (Yes) Finish the game
playing = false
document.querySelector(`.player--${activePlayer}`).classList.add('player--winner')
document.querySelector(`.player--${activePlayer}`).classList.remove('player--active')
diceEl.classList.add('hidden')
} else {
// (No) Switch to the next player
switchPlayer()
}
}
})
// Reset the game
btnNew.addEventListener('click', init)