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.gitignore
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# Files to ignore when considering what GIT should commit.
# Visual Studio
*.suo
*.user
*.sln.docstates
*.obj
*.pch
*.tlog
*.log
*.scc
*.exp
*.ilk
*.lastbuildstate
vc120.pdb
ipch
*.sdf
*.opensdf
*.idb
*.vcxproj
*.sln
*.filters
# OSX/Linux build products
*.mak
*.mak.vpc_crc
*.xcodeproj/
obj*/
!devtools/*.mak
!utils/smdlexp/smdlexp.mak
# Specific Source build products
mathlib.lib
tier1.lib
vgui_controls.lib
raytrace.lib
mathlib.a
tier1.a
vgui_controls.a
raytrace.a
client.pdb
client.dll
client.lib
server.pdb
server.dll
server.lib
client.so
client.so.dbg
server.so
server.so.dbg
server_srv.so
server_srv.so.dbg
client.dylib
client.dylib.dSYM/
server.dylib
server.dylib.dSYM/
# files generated by running a mod
config.cfg
# shader files
*.tmp
*.sentinel
*.vpc_crc
/sp/src/game/client/Debug_downfall
/sp/src/game/server/Debug_downfall
/sp/game/mod_episodic/bin
/sp/src/.vs/games/v15
/sp/src/game/server/server_downfall.vpc.sentinel
/sp/src/game/client/client_downfall.vpc.sentinel
/sp/src/materialsystem/stdshaders/Debug_dx9_mod_episodic
/sp/src/materialsystem/stdshaders/game_shader_dx9_episodic.vpc.sentinel
/sp/src/mathlib
/sp/src/raytrace
/sp/src/tier1
/sp/src/vgui2/vgui_controls
/.vs