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Tasks.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace WinSudoku
{
public class Tasks<T> where T : class
{
private Stack<T> elements = new Stack<T>();
private int numberRunning;
private bool disableAdding;
public void Add(T element)
{
if (!disableAdding)
{
lock (this)
{
elements.Push(element);
Monitor.Pulse(this);
}
}
}
/// <summary>
/// Shall block until element is available or no more to come.
/// </summary>
/// <returns>null if there is no more task</returns>
public T GetNext()
{
lock (this)
{
while (elements.Count > 0 || numberRunning > 0)
{
if (elements.Count > 0)
{
numberRunning++;
return elements.Pop();
}
Monitor.Wait(this);
}
return null;
}
}
/// <summary>
/// Removes all elements and signals that
/// </summary>
public void AbortAll()
{
lock (this)
{
elements.Clear();
numberRunning = 0;
disableAdding = true;
Monitor.Pulse(this);
}
}
public void Done()
{
lock (this)
{
numberRunning--;
Monitor.Pulse(this);
}
}
}
}