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Go through the godot project's git and mark down what I've learned for a devlog #160

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jwright159 opened this issue Jan 29, 2024 · 1 comment
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Type: Documentation Improvements or additions to documentation

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@jwright159 jwright159 mentioned this issue Jan 29, 2024
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@jwright159 jwright159 self-assigned this Jan 29, 2024
@jwright159 jwright159 added the Type: Documentation Improvements or additions to documentation label Jan 29, 2024
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  • built in scripts are cool
  • C# is cooler
  • tool scripts
  • case sensitivity in git
  • relative paths, scene trees, and source generators
  • source generators and Echidna
  • autoloads and singletons
  • generic inheritance
  • interface inheritance and property assignment
  • submodules and dependent projects
  • object oriented programming and why it's cool actually
  • OOP composition over inheritance
  • signals
  • single-responsibility principle
  • exclusive single-responsibility principle
  • scene root logic
  • subviewports
  • cyclical resource references
  • Bound Input System
  • using nodes for dynamic signals
  • TooManyExtensions between godot and unity
  • nullability
  • post frame setup

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