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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Resource",
"class": "BaseItem",
"language": "GDScript",
"path": "res://Items/BaseItem.gd"
}, {
"base": "Reference",
"class": "Item_Class",
"language": "GDScript",
"path": "res://Scripts/Item_Class.gd"
}, {
"base": "Reference",
"class": "Item_Data",
"language": "GDScript",
"path": "res://Items/ItemData.gd"
}, {
"base": "Reference",
"class": "Item_Recipes",
"language": "GDScript",
"path": "res://Items/Recipes/Item_recipe_class.gd"
}, {
"base": "Resource",
"class": "Item_Resource",
"language": "GDScript",
"path": "res://Scripts/Item_Resource.gd"
}, {
"base": "Node",
"class": "Items",
"language": "GDScript",
"path": "res://Scripts/Item_Data.gd"
}, {
"base": "Reference",
"class": "Recipes",
"language": "GDScript",
"path": "res://Items/Recipes/Recipes.gd"
} ]
_global_script_class_icons={
"BaseItem": "",
"Item_Class": "",
"Item_Data": "",
"Item_Recipes": "",
"Item_Resource": "",
"Items": "",
"Recipes": ""
}
[application]
config/name="My Inventory System"
run/main_scene="res://Scenes/World.tscn"
config/icon="res://icon.png"
[autoload]
ItemData="*res://Scripts/Item_Data.gd"
SignalBus="*res://Scripts/SignalBus.gd"
[display]
window/size/width=1600
window/size/height=900
window/size/resizable=false
window/stretch/mode="2d"
window/stretch/aspect="keep"
[input]
forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
backward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
Inventory={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
]
}
right_click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"