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Can I work on this? #3
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Thank you for your contribution :) |
Understood! And thanks for replying :) I will start later today. Then probably I will code it in kotlin that is JVM based too, and syntax is much more similar to typescript than java and will end much faster. I will use last master from github. I hope it is stable! |
@soywiz Hello, How can i run this ,sample is empty |
I only implemented the backend part (all the arithmetic and logic); not implemented rendering. |
did you ever finish work on this? I still don't see any examples for libgdx |
Nope. But this week I have ported (TypeScript master) to Kotlin (that is much more similar to typescript) and my game engine instead: https://soywiz.com/ported-dragonbones-to-korge/ The code lives here: https://github.com/korlibs/korlibs/tree/master/korge/korge-dragonbones/common |
oh fancy, that saves me the trouble of attempting to port the latest version over <3 thanks |
Sometime ago I ported dragonbones to Java: https://github.com/soywiz/DragonBonesJava
I have seen that there are other efforts: https://github.com/GDoom/DragonBonesJava #1
But they are all outdated.
I can try to port the current version of DragonBones from C# to Java.
https://github.com/DragonBones/DragonBonesCSharp
In order to be able to update it, what I'm going to do is to copy C# folder into my repo. And then I will copy C# files in Java files and will start changing syntax file by file.
Since I have the same C# and Java code in the same repo, if C# is updated, I can just copy all files here and check the diff to apply it to Java version, which should make updating easier. Also I would add a .travis.yml to compile java version to show how to compile and test it.
If nobody is working on this, I will work on it, and will make a PR soon probably in a few days.
Regards, and thank you for your awesome work!
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