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Rumble pak stays active if active when the console is reset or the exception screen pops up.
A forced reset/deactivation should be added to these, and possibly other, edge cases.
The text was updated successfully, but these errors were encountered:
Heh. I know a certain other homebrew SDK for a certain Caster of Dreams console which has this issue too. 🤣
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If it helps, this has been added to the N64Flashcart menu on menu load in the latest release.
Using an EDX7 and iirc support is WIP
Then,
JOYPAD_PORT_FOREACH (port) { joypad_set_rumble_active(port, false); }
might help, but I am not sure if that is able to be performed by the crash handler, as the system is probably already locked up...
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Rumble pak stays active if active when the console is reset or the exception screen pops up.
A forced reset/deactivation should be added to these, and possibly other, edge cases.
The text was updated successfully, but these errors were encountered: