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TUROK2.md

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Turok 2

TODO

but if you need some quick info, the game's CHeap structure is at 800D1CC0 and the CEngineApp structure is at 800F6CB0

Structure Definitions

File
AIFunc.h
AnimInfo.h
CActiveGridSection.h
CActiveLink.h
CAI.h
CAIModeInfo.h
CAmmo.h
CAnimationState.h
CAnimDrawInfo.h
CAnimNodeInfo.h
CAnimPool.h
CBarrel.h
CBarrelWeapon.h
CBoundsRect.h
CBulletHole.h
CButton.h
CCacheEntry.h
CCamera.h
CCameraPool.h
CCameraText.h
CCameraViewParams.h
CCameraViewport.h
CCollisionInfo.h
CContState.h
CDamageInfo.h
CDLight.h
CDynamicAnim.h
CDynamicList.h
CDynamicSimple.h
CEngineApp.h
CFrameData.h
CFxSystem.h
CFxTimer.h
CGameCurve.h
CGameDynamicLight.h
CGameObjectInstance.h
CGameRegion.h
CGameRumble.h
CGameSection.h
CGameSimpleInstance.h
CGameStaticInstance.h
CGameStatus.h
CHeap.h
CHeapBlock.h
CInstanceHeader.h
CIntelligence.h
CISet.h
CList.h
CLoaderEntry.h
CLoopingSoundData.h
CMap.h
CMatrixPool.h
CMemEntry.h
CMenu.h
CMenuPool.h
CMtxF.h
CNode.h
CNodeList.h
COnScreen.h
COptions.h
COverlay.h
CParticle.h
CParticleSystem.h
CPathTrack.h
CPlane.h
CPlayer.h
CPlayerContState.h
CPlayerLoadSaveData.h
CPlayerOptions.h
CPlayerOverlay.h
CPlayerPool.h
CQuaternion.h
CRandomShortPair.h
CROMCorner.h
CROMCurve.h
CROMDynamicLight.h
CROMHotPoint.h
CROMInitialOrientation.h
CROMLevel.h
CROMLink.h
CROMNode.h
CROMNodeIndex.h
CROMObjectInfo.h
CROMParticle.h
CROMParticleColor.h
CROMParticleDir.h
CROMParticleGeneral.h
CROMParticleImpact.h
CROMParticleOffset.h
CROMParticlePhysics.h
CROMParticleRot.h
CROMParticleScale.h
CROMParticleSineWave.h
CROMRumble.h
CROMSkyLayer.h
CROMSwoosh.h
CROMSwooshPoint.h
CROMWarpPoint.h
CRumblePool.h
CScene.h
CShake.h
CShakeAxis.h
CSimplePool.h
CSkyLayer.h
CSkySystem.h
CSun.h
CSunFrameData.h
CSwoosh.h
CSwooshEdge.h
CUSet.h
CVector3.h
CVideoVals.h
CWeapon.h
CWeaponAmmoInfo.h
CWeaponInfo.h
health_helper.h
RenderParams.h