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This issue might have to be escalated to original LuaCsharp beucase I found more methods with exported metadata get broken, usually ones with predefined default value like DoStuff(string test = "default value")
I have a unit constructor that looks like this:
Units are instantiated through Activator.CreateInstance
Lua exportMetadata exports this .ctor metadata
When launching the game, create instance returns nothing because it cannot find proper ctor.
The error I get is
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