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MakefileFiles
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GAMEOBJ_ = Character.o Event.o GetVersion.o Init.o MainMenu.o LoadingScreen.o Player.o
GAMEOBJ = $(addprefix bin$(S),$(GAMEOBJ_))
GAMEOBJDEL = $(addprefix bin$(S),$(GAMEOBJ_))
ENGOBJ_ = Animation.o Camera.o CollisionObjectManager.o CollisionShape.o
ENGOBJ_ += DynamicEntity.o Engine.o Entity.o Simulation.o
ENGOBJ_ += EventReceiverIrrlicht.o EventResponser.o FileSystem.o GUI.o
ENGOBJ_ += Material.o Menu.o Model.o MotionController.o
ENGOBJ_ += MotionControllerTrigger.o Ogg.o PrimitiveCollisionShape.o Resource.o
ENGOBJ_ += ResourceManager.o SceneNode.o Singleton.o Sound.o SoundEngine.o
ENGOBJ_ += SoundSource.o StaticEntity.o StlStreamExtension.o StringToEnter.o
ENGOBJ_ += Texture.o TimeCounter.o Trigger.o Wav.o Window.o World.o
ENGOBJ_ += Script.o CommandInterpreter.o Console.o EntityFactory.o
ENGOBJ_ += JSON.o
ENGOBJ_ += DllImporter.o ModulesFactory.o
ENGOBJ = $(addprefix bin$(S),$(ENGOBJ_))
ENGOBJDEL = $(addprefix bin$(S),$(ENGOBJ_))
SCRIPTSOBJ_ = EngineScripts.o New.o Delete.o Quit.o Clear.o
SCRIPTSOBJ = $(addprefix bin$(S),$(SCRIPTSOBJ_))
SCRIPTSOBJDEL = $(addprefix bin$(S),$(SCRIPTSOBJ_))