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ideas.txt
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features :
make different areas for start
merchants
make flee chance dependent on mob with a parameter (eg : speed or agility)
make quests procedurally generated
make floors for the dungeon with floor bosses
make semi random champions and elites spawns
make around village exploration richer, find items, encounter merchants, being ambushed
make choices done by key presses instead of typing a enter each time
randomize some properties like power or health points
save feature :
save the boolean for creation and feeding of databases => python file or external file ?
save characters by player and one folder containing all the save file for each player
exploration feature :
integration wanted : exploration => combat OR merchant OR find item OR find place...
make a small random to have events playing in the dungeon such as find an item, see a monster and decide to attack or not, find a chest, a hidden way, or a trap
combat feature :
make combat decisions based on character class
make subfunctions for combat turns so I can decide for initiative from the player or from the monster
make another function for choosen combat when the exploration function gives the monster itself, which will call subfunctions
make an arena system with opponent lists (raised monsters, human classes) with another combat function called arena
npc feature :
random npc : names, surnames, nicknames, origin (country, continent, city), specialization (job, class), personalities
make dictionaries for each characteristic
transform :
dungeon function to have choice which then leads to other functions
exploration function to be different depending on environment around villages
final before continuig dev :
=> separate functions into files : done for databse !
debug :