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maybe.h
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maybe.h
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#pragma once
#include <cstddef>
#include <utility> //for move()
using namespace std;
struct Nothing{};
template <typename T>
class Maybe{
const T *val;
public:
Maybe(T value);
Maybe(Nothing);
~Maybe();
T fromJust() const;
T fromMaybe(T &def) const;
bool isJust() const;
bool isNothing() const;
};
template <typename T>
Maybe<T>::Maybe(T value)
:val(new T(move(value))){}
template <typename T>
Maybe<T>::Maybe(Nothing)
:val(nullptr){}
template <typename T>
Maybe<T>::~Maybe() {
if(val)delete val;
}
template <typename T>
T Maybe<T>::fromJust() const {
return *val;
}
template <typename T>
T Maybe<T>::fromMaybe(T &def) const {
return val?*val:def;
}
template <typename T>
bool Maybe<T>::isJust() const {
return (bool)val;
}
template <typename T>
bool Maybe<T>::isNothing() const {
return !val;
}