You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Auto merge of rust-lang#81635 - michaelwoerister:structured_def_path_hash, r=pnkfelix
Let a portion of DefPathHash uniquely identify the DefPath's crate.
This allows to directly map from a `DefPathHash` to the crate it originates from, without constructing side tables to do that mapping -- something that is useful for incremental compilation where we deal with `DefPathHash` instead of `DefId` a lot.
It also allows to reliably and cheaply check for `DefPathHash` collisions which allows the compiler to gracefully abort compilation instead of running into a subsequent ICE at some random place in the code.
The following new piece of documentation describes the most interesting aspects of the changes:
```rust
/// A `DefPathHash` is a fixed-size representation of a `DefPath` that is
/// stable across crate and compilation session boundaries. It consists of two
/// separate 64-bit hashes. The first uniquely identifies the crate this
/// `DefPathHash` originates from (see [StableCrateId]), and the second
/// uniquely identifies the corresponding `DefPath` within that crate. Together
/// they form a unique identifier within an entire crate graph.
///
/// There is a very small chance of hash collisions, which would mean that two
/// different `DefPath`s map to the same `DefPathHash`. Proceeding compilation
/// with such a hash collision would very probably lead to an ICE and, in the
/// worst case, to a silent mis-compilation. The compiler therefore actively
/// and exhaustively checks for such hash collisions and aborts compilation if
/// it finds one.
///
/// `DefPathHash` uses 64-bit hashes for both the crate-id part and the
/// crate-internal part, even though it is likely that there are many more
/// `LocalDefId`s in a single crate than there are individual crates in a crate
/// graph. Since we use the same number of bits in both cases, the collision
/// probability for the crate-local part will be quite a bit higher (though
/// still very small).
///
/// This imbalance is not by accident: A hash collision in the
/// crate-local part of a `DefPathHash` will be detected and reported while
/// compiling the crate in question. Such a collision does not depend on
/// outside factors and can be easily fixed by the crate maintainer (e.g. by
/// renaming the item in question or by bumping the crate version in a harmless
/// way).
///
/// A collision between crate-id hashes on the other hand is harder to fix
/// because it depends on the set of crates in the entire crate graph of a
/// compilation session. Again, using the same crate with a different version
/// number would fix the issue with a high probability -- but that might be
/// easier said then done if the crates in questions are dependencies of
/// third-party crates.
///
/// That being said, given a high quality hash function, the collision
/// probabilities in question are very small. For example, for a big crate like
/// `rustc_middle` (with ~50000 `LocalDefId`s as of the time of writing) there
/// is a probability of roughly 1 in 14,750,000,000 of a crate-internal
/// collision occurring. For a big crate graph with 1000 crates in it, there is
/// a probability of 1 in 36,890,000,000,000 of a `StableCrateId` collision.
```
Given the probabilities involved I hope that no one will ever actually see the error messages. Nonetheless, I'd be glad about some feedback on how to improve them. Should we create a GH issue describing the problem and possible solutions to point to? Or a page in the rustc book?
r? `@pnkfelix` (feel free to re-assign)
0 commit comments