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Cargo needs are not always correct #2645
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Per Darkcyde: |
Just thought I'd mention this. While running tests for the Surface Signals/Locations execution order on game start, I noticed that after a restart of EDDI, that the cargo.need is now zero. I guess it needs to be set/updated when you load into a game too. EDIT: Sorry, Ignore that. I forgot to test for |
What's Wrong (please be as specific as possible)
Cargo needs are not always correct and in some cases are zero when they ought not be.
Expected
Cargo needs are always correct when requested
Observed
Cargo needs are not always correct and in some cases are zero when they ought not be.
Steps to reproduce
Configuration
My Investigation
Investigation Notes
CalculateCargoNeeds() does not run or update after collecting, refining, or otherwise acquiring cargo.
EDDI Logs
[Any log files providing additional details about what happened. These are located at %APPDATA%/EDDI and have the extension ".log"]
Player journals
[These are not required if EDDI Logs are verbose but may be helpful otherwise. They are located at [your Saved Games folder]/Frontier Developments/Elite Dangerous/. Please only provide excerpts or attach files from the play session where the issue occurred.]
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