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Missing module when opening ship build in coriolis.io #2093
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Could you maybe also provide us the EDSY link you get? The longer one with |
It doesn't seem to be the refinery, but the size 2 Optional Internal slot which is never "exported" to coriolis |
Also, as requested, I'm sending both coriolis and EDSY links, as I'm using a different setup that also is missing one module (2E Cargo Rack) in coriolis: |
Hey there PoL0! Thanks for reporting this to us. Looking at the code, this appears to be a bug with how Coriolis itself is handling the Type 7 with modules in the size 2 optional cargo slot. We've informed their team of the issue with the details you've provided. You might want to add your additional information to the Coriolis issue on this topic: EDCD/coriolis#691 Sorry we can't be more help. |
No need to sorry, thanks a lot for your work! |
Please complete the following information:
%TEMP%\EDMarketConnector.log
from immediately after the bug occurs (re-running the application overwrites this file).%TEMP%\EDMarketConnector\EDMarketConnector-debug.log
. See Debug Log File. NB: If you don't have this log file then you're not running the latest version of the application and should update first to see if we already fixed the bug you're reporting.Describe the bug
Refinery module not exported to coriolis.io build when clicking on ship name
This is my Type-7 build: https://s.orbis.zone/n92b (disregard disabled Abrasion Laser, I did that)
This is that same ship when opened from EDCM: https://s.orbis.zone/n92d
To Reproduce
Steps to reproduce the behavior:
Expected behavior
An exact copy of the current ship loadout is shown in coriolis.io (btw it works correctly in edsy)
EDMarketConnector.log
EDMarketConnector-debug.log
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