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evert-script.js
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// inlets and outlets
inlets = 2;
outlets = 2;
// format
var tab = " ";
var roundFactor = 2;
// init locals
// var freqBandLimits = [212, 425, 850, 1700, 3300, 6000, 12800];
var freqBandCenters = [125, 250, 500, 1000, 2000, 4000, 8000, 16000];
var roomAreaWeighted = [0, 0, 0, 0, 0, 0, 0, 0];
var imageDefaultPosition = [0, 1, 0];
var materials = {};
var faces = {};
var isDefinedRoom = false;
var roomVolume = 0;
var roomArea = 0;
var roomAreaOld = 0;
var rt60 = [];
var images = {};
var defaultImages = {};
var srcPos = [0, 0, 0];
var rcvTransform = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1];
var SOUND_SPEED = 343; // m/s
var MAX_NUM_IMAGES = 100;
var MAX_RT60_VALUE = 15; // in seconds
var NUM_DEFAULT_IMG_SRC = 0; // set to 0 to disable option
var defaultDelays = [];
var lateAnisotropicPos = [];
// debug (todelete)
// SOUND_SPEED = SOUND_SPEED / 5; // m/s
// NUM_DEFAULT_IMG_SRC = 30;
function anything()
{
if( inlet == 0 )
{
processOscMsg(messagename, arguments);
}
else
{
processCallback(messagename, arguments);
}
}
function processOscMsg(msgName, args)
{
// split msg
var msg = arrayfromargs(msgName, args);
// extract header
var headers = msg.shift();
headers = headers.split("/");
headers.shift(); // rm first element (empty)
// process material definition message
if( headers[0] == "material" )
{
// material name: create material entry if needed
if( headers[1] == "name" )
{
var name = msg[0];
// post("mat name " + name + "\n");
if( materials[ name ] == undefined ){ materials[ name ] = {}; }
}
// material absorption: assign
if( headers[2] == "absorption" )
{
name = headers[1];
// post("mat abs " + name + "\n");
materials[ name ]["abs"] = msg;
// hardcoded number of bands for now
if( msg.length != freqBandCenters.length ){ post("WARNING: ONLY SUPPORT 8 BAND MATERIALS AT THE MOMENT \n"); }
materials[ name ]["freq"] = freqBandCenters;
}
}
// room define start
if( headers[2] == "definestart" ){ resetRoom(); }
// room register faces
if( headers[2] == "face" )
{
// face id declaration
if( headers.length == 3 )
{
var faceId = msg[0];
faces[faceId] = getNewFace();
}
// face material
if( headers[4] == "material" )
{
var faceId = headers[3];
faces[faceId].material = msg[0];
}
// face triangle
if( headers[4] == "triangles" )
{
var faceId = headers[3];
faces[faceId].triangle = msg;
}
}
// room define over
if( headers[2] == "defineover" ){ isDefinedRoom = true; }
// get room volume
if( headers[headers.length-1] == "volume" ){ roomVolume = msg[0]; }
// get room area
if( headers[headers.length-1] == "area" ){ roomAreaOld = msg[0]; }
// remove path
if( headers[headers.length-1] == "deleted" )
{
for (var iElmt = 0; iElmt < msg.length; iElmt++)
{
var id = msg[iElmt];
delete(images[id]);
}
}
// image source: path length
if( headers[headers.length-1] == "length" )
{
// create image if need be
var id = headers[headers.length-2];
if( images[id] == undefined ){ images[id] = getNewImage(); }
// save value
images[id].length = msg[0];
}
// image reflectance values
if( headers[headers.length-1] == "reflectance" )
{
// create image if need be
var id = headers[headers.length-2];
if( images[id] == undefined ){ images[id] = getNewImage(); }
// save value
images[id].reflectance = arrayDbToA(msg);
}
// image specular values
if( headers[headers.length-1] == "specular" )
{
// create image if need be
var id = headers[headers.length-2];
if( images[id] == undefined ){ images[id] = getNewImage(); }
// save value
images[id].specular = msg;
}
// image scattered values
if( headers[headers.length-1] == "scattered" )
{
// create image if need be
var id = headers[headers.length-2];
if( images[id] == undefined ){ images[id] = getNewImage(); }
// save value
images[id].scattered = msg;
}
// image source: position
if( headers[headers.length-2] == "image" && headers[headers.length-1] == "xyz" )
{
// create image if need be
var id = headers[headers.length-3];
if( images[id] == undefined ){ images[id] = getNewImage(); }
images[id].xyz = msg;
}
// source position
if( headers[headers.length-3] == "source" && headers[headers.length-1] == "xyz" )
{
srcPos = msg;
}
// receiver transform
if( headers[headers.length-4] == "listener" && headers[headers.length-1] == "matrix" )
{
rcvTransform = msg;
}
// post("msg: " + headers + " " + msg + "\n");
}
function processCallback(msgName, args)
{
// split msg
var msg = arrayfromargs(msgName, args);
// extract header
var headers = msg.shift();
headers = headers.split("/");
headers.shift(); // rm first element (empty)
// process default image delays message
if( headers[0] == "defaultDelays" )
{
// save to locals
defaultDelays = msg;
// somehow spat5.delgen will return at least 1 delay value, fix that
if( NUM_DEFAULT_IMG_SRC == 0 ){ defaultDelays = []; }
// update default image sources
calculateDefaultImageSources();
updateDefaultImageSources();
resetUnusedImageSources();
}
}
// bang produces general output update
function bang()
{
// update static parameters (needed only once)
updateStatic();
// update room
updateRoom();
// update image sources
updateImageSources();
// @todo: define fdn scatter delays
var rt60_scatter = [0, 0, 0, 0, 0, 0, 0, 0];
arrayFill(rt60_scatter, .2);
// update fdn scatter delays
outlet(0,"/fdn/scatter/decay/times", rt60_scatter);
// update fdn late
if( rt60.length > 0 ){ outlet(0,"/fdn/late/decay/times", rt60); }
// fdn late: get mixing time and amplitude (for seamless stitching)
var tMix = getMixingTime();
outlet(0,"/fdn/late/roomoffset", tMix);
var gMix = getMixingAmplitude();
outlet(0,"/fdn/late/roomgain", gMix);
// fdn late: spatial distribution
// @todo: support multiple bands
var freqId = 0;
var xyz = lateAnisotropicPos[freqId];
if( xyz != undefined ){ outlet(0,"/fdn/late/xyz", xyz); }
// misc. debug print
// printMaterials();
// printRoom();
// printFaces();
// printImages(images, "Images");
// printImages(defaultImages, "Default Images");
// printScene();
}
// init spat5 parameters
function updateStatic()
{
// // num bands
// outlet(0,"/fdn/all/band/number", freqBandCenters.length);
// // frequency bands limits
// outlet(0,"/fdn/all/freq/limits", freqBandLimits);
// outlet(0,"/images/freq/centers", freqBandCenters);
}
function updateImageSources()
{
// update images
var count = 1;
for (var id in images)
{
// warn if max number of images reached
if( count > MAX_NUM_IMAGES){ post("WARNING: MAX NUMBER OF IMAGES REACHED \n"); }
// update image delay
var delay = images[id].length / SOUND_SPEED;
outlet(0,"/image", count, "delay", delay);
// update image position: specular
var pos = getRelPos(images[id].xyz, rcvTransform);
outlet(0,"/image", count, "xyz", "specular", pos);
// update image position: scattered
if( id != "direct" )
{
// get id of last hit face
var faceId = id.split("-");
faceId = faceId.pop();
// get barycenter of last hit wall
var xyz = getTriangleCenter(faces[faceId].triangle);
pos = getRelPos(xyz, rcvTransform);
// update image position: scattered (last encountered wall barycenter)
outlet(0,"/image", count, "xyz", "scattered", pos);
}
// update image power
if( id == "direct" )
{
// special treatement for direct: all specular
outlet(0,"/image", count, "gain", "specular", [1, 1, 1, 1, 1, 1, 1, 1]);
outlet(0,"/image", count, "gain", "scattered", [0, 0, 0, 0, 0, 0, 0, 0]);
}
else
{
outlet(0,"/image", count, "gain", "specular", images[id].specular);
outlet(0,"/image", count, "gain", "scattered", images[id].scattered);
// outlet(0,"/image", count, "gain", "distance", images[id].reflectance);
}
outlet(0,"/image", count, "gain", "distance", 1/images[id].length);
// increment counter
count += 1;
}
}
function resetRoom()
{
// reset locals
// beware, may produce discontinuities between room updates
rt60 = [];
images = {};
faces = {};
isDefinedRoom = false;
// reset images
for (var imageId = 1; imageId <= MAX_NUM_IMAGES; imageId++)
{
// update image power
outlet(0,"/image", imageId, "gain", "distance", 0.0);
}
}
function updateRoom()
{
// discard if room not defined
if( !isDefinedRoom ){ return; }
updateRoomArea();
updateRoomResponseTime();
updateLateSpatialDistribution();
// trigger default image source update mechanism
queryDefaultDelays();
}
function updateRoomArea()
{
// weighted areas per frequency band (@todo: support dynamic num bands)
arrayFill(roomAreaWeighted, 0.0);
roomArea = 0;
// loop over room faces
for (var faceId in faces)
{
// get face data
var matName = faces[faceId].material;
var triangle = faces[faceId].triangle;
// discard if face not completely defined (should not be necessary thanks to isDefinedRoom check in updateRoom() method )
// if( matName == undefined || triangle.length == 0 ){ continue; }
// discard if material not defined
if( materials[matName]["freq"] === undefined )
{
post(matName + " not in database " + "\n");
printMaterials();
}
// get face area
area = getTriangleArea(triangle);
// add area to room total area
roomArea += area;
// compute weighted area: loop over frequency bands
for (var iBand = 0; iBand < freqBandCenters.length; iBand++)
{
// get abs (avoid 0 absorption)
var abs = getInterpAbs(materials[matName]["abs"], materials[matName]["freq"], freqBandCenters[iBand]);
roomAreaWeighted[iBand] += abs * area;
// post(faceId + " " + iBand + " " + abs + ": " + floatRound(roomAreaWeighted[iBand], roundFactor) + "\n");
}
// debug
// post(faceId + " " + floatRound(area, roundFactor) + " " + arrayRound(roomAreaWeighted, roundFactor) + "\n");
// printMaterials();
}
}
function updateRoomResponseTime()
{
// discard if volume not yet defined
if( roomVolume == 0 || roomArea == 0 ) { return; }
// loop over freq bands
for (var iFreq = 0; iFreq < roomAreaWeighted.length; iFreq++)
{
// default if any area not yet defined
if( roomAreaWeighted[iFreq] == 0.0 )
{
post("zeroed out room area weighted (null absorption?), clipping rt60 \n")
rt60[iFreq] = MAX_RT60_VALUE;
continue;
}
// get frequency specific RT60 from Sabine formula
// rt60[iFreq] = 0.161 * roomVolume / roomAreaWeighted[iFreq];
// get frequency specific RT60 from Eyring formula
var alpha = roomAreaWeighted[iFreq] / roomArea;
// post("alpha " + iFreq + " " + alpha + "\n");
var A = roomArea * (-2.3 * Math.log(1 - alpha)/Math.log(10))
rt60[iFreq] = 0.161 * roomVolume / A;
// avoid infinite reverb (to discuss if we allow such behaviors)
rt60[iFreq] = Math.min( rt60[iFreq], MAX_RT60_VALUE );
}
// post("freq: " + freqBandCenters + "\n");
// post("rt60: " + arrayRound(rt60, roundFactor) + "\n");
}
function updateLateSpatialDistribution()
{
// discard if too few images
if(Object.keys(images).length == 0){ return; }
// get summed image source powers (to later calculate relative contributions)
summedReflectance = [0, 0, 0, 0, 0, 0, 0, 0];
for(var id in images)
{
summedReflectance = arrayAdd(summedReflectance, images[id].reflectance);
}
// post("summed reflectances " + arrayRound(summedReflectance, roundFactor) + "\n");
// loop over freq bands: init
lateAnisotropicPos = []; // freq band x position
// loop over freq bands
for (var iFreq = 0; iFreq < freqBandCenters.length; iFreq++)
{
// per freq predominant position
var meanPos = [0, 0, 0];
// loop over images
for(var id in images)
{
var g = images[id].reflectance[iFreq] / summedReflectance[iFreq];
meanPos = arrayAdd(meanPos, arrayMult(images[id].xyz, g));
// post("image " + id + " g " + floatRound(g, roundFactor) + " pos " + arrayRound(meanPos, roundFactor) + "\n");
}
meanPos = getRelPos(meanPos, rcvTransform);
// save to locals
lateAnisotropicPos.push(meanPos);
}
}
function queryDefaultDelays()
{
// get min delay (first image source)
var minDelay = Infinity;
for( var id in images )
{
minDelay = Math.min( minDelay, images[id].length / SOUND_SPEED);
}
// incr min delay to avoid overlap with existing image sources
minDelay += minDelay + 0.0005; // arbitrary
// get max delay (mixing time)
var maxDelay = getMixingTime();
// // @debug (values used in spat5.early and cluster)
// minDelay = 0.020;
// maxDelay = 0.080;
// discard if anything went wrong
if( minDelay == Infinity || maxDelay == 0 ){ return; }
// update image power
outlet(1,"queryDefaultDelays", NUM_DEFAULT_IMG_SRC, minDelay, maxDelay);
}
function calculateDefaultImageSources()
{
// reset locals
defaultImages = {};
// get max image sources delay
var maxDelay = getMaxDelay(images);
// loop over default image sources
for (var iDelay = 0; iDelay < defaultDelays.length; iDelay++)
{
// discard if reached default image sources that arrive before real ones (no longer required then)
if( defaultDelays[iDelay] <= maxDelay ){ break; }
// get new image source
var image = getNewImage();
// calculate image source path length
image.length = defaultDelays[iDelay] * SOUND_SPEED;
// // calculate image source power v1
// for (var iFreq = 0; iFreq < freqBandCenters.length; iFreq++)
// {
// // here specular is abused, storing both distance gain and specular info
// var tmp = defaultDelays[iDelay] * (-60 / rt60[iFreq]);
// image.specular[iFreq] = floatDbToA( tmp );
// }
// calculate image source power v2
// here specular is abused, storing both distance gain and specular info
image.specular = arrayMult( [1, 1, 1, 1, 1, 1, 1, 1], 1/(Math.pow(image.length, 0.6)) );
image.specular = arrayClip(image.specular, 0.0, 1.0);
// arbitrary spread of image position based on delay (the longer the further)
// @todo: spread in the spherical domain
var pos = srcPos;
var posOffset = [2*(Math.random()-.5), 2*(Math.random()-.5), 2*(Math.random()-.5)];
var posOffset = arrayMult( posOffset, 100*defaultDelays[iDelay] );
// post("delay " + floatRound(defaultDelays[iDelay], roundFactor) + " posOffset " + arrayRound(posOffset, roundFactor) + "\n");
image.xyz = arrayAdd(pos, posOffset);
// save to locals
defaultImages[iDelay] = image;
}
}
function updateDefaultImageSources()
{
// get initial non occupied image source poly~ id
var count = Object.keys(images).length + 1; // init id is next non-occupied poly~ (+ poly~ numbering starts at 1)
// loop over default image sources
for (var id in defaultImages)
{
// break loop if max number of available images (poly~) reached
if( count > MAX_NUM_IMAGES )
{
post("NOTE: MAX NUMBER OF IMAGES REACHED (placeholders)\n");
break;
}
// update image position
var pos = getRelPos(defaultImages[id].xyz, rcvTransform);
outlet(0,"/image", count, "xyz", "specular", pos);
outlet(0,"/image", count, "xyz", "scattered", pos);
// update image delay
var delay = defaultImages[id].length / SOUND_SPEED;
outlet(0,"/image", count, "delay", delay);
// update image power
// here specular is abused, storing both distance gain and specular info
outlet(0,"/image", count, "gain", "specular", defaultImages[id].specular);
outlet(0,"/image", count, "gain", "distance", 1.0);
// increment counter
count += 1;
}
}
function resetUnusedImageSources()
{
// get unused image source start id
var startId = Object.keys(images).length + Object.keys(defaultImages).length + 1;
// reset images
for (var imageId = startId; imageId <= MAX_NUM_IMAGES; imageId++)
{
// update image power
outlet(0,"/image", imageId, "gain", "distance", 0.0);
}
}
/**
@todo:
- clarify definitions of reflectance (eventually removed) compared to distance gain + (specular, scattered)
@done?
- discard reflectance, use path length + specular / scattered to compute image source power
- even then, double check values as their is something fishy (0.2*0.2 != 0.008)
*/
function getNewImage()
{
return {
"length": undefined,
"xyz": imageDefaultPosition,
"reflectance": [0, 0, 0, 0, 0, 0, 0, 0],
"specular": [0, 0, 0, 0, 0, 0, 0, 0],
"scattered": [0, 0, 0, 0, 0, 0, 0, 0]
};
}
function getNewFace()
{
return {
"triangle": [],
"material": undefined
};
}
function getMeanFreePath()
{
// default if not enough info on room yet
if( roomVolume == 0 || roomArea == 0 ){ return 0; }
return 4 * roomVolume / roomArea;
}
function getMaxMixingTime()
{
// default if not enough info on room yet
if( roomVolume == 0 || roomArea == 0 ){ return 0; }
return Math.sqrt(roomVolume) / 1000;
// return 3*(4*roomVolume/roomArea)/SOUND_SPEED; // other model
}
function getMixingTime()
{
// default if not enough info on room yet
if( roomVolume == 0 || roomArea == 0 ){ return 0; }
// default if no source-images yet
if( Object.keys(images).length == 0 ){ return 0; }
// get max mixing time
var tMixMax = getMaxMixingTime();
// get list of image sources ordered by time of arrival
var sortedImageIds = getSortedImageIds();
// compute max acceptable gap between image sources, to avoid stitching FDN
// after a gap in image sources (i.e. to a lonely cluster of IS) if said gap
// is not explained by room geometry but rather a lack of IS order
var meanFreePath = getMeanFreePath();
var maxAcceptableGapDuration = meanFreePath / SOUND_SPEED;
// loop over images, check it passes test success (not lonely image)
// and use it to define mixing time if not reached tMixMax yet
var toa, toaNext, gapDuration;
for (var imageId = 0; imageId < sortedImageIds.length; imageId++)
{
// get image source time of arrival
toa = images[sortedImageIds[imageId]].length / SOUND_SPEED;
// stop searching if toa above max mixing time
if( toa > tMixMax ){ return tMixMax; }
// stop searching if image source is the last one
if( imageId == sortedImageIds.length-1 ){ return toa; }
// calculate gap between current and next image
toaNext = images[sortedImageIds[imageId+1]].length / SOUND_SPEED;
gapDuration = toaNext - toa;
// if gap duration too long, discard remaining cluster(s)
if( gapDuration > maxAcceptableGapDuration ){ return toa; }
}
}
// get max tail mixing gain (in dB)
function getMaxMixingAmplitude()
{
// get locals
var meanFreePath = getMeanFreePath();
var tMixMax = getMaxMixingTime();
// compute max acceptable gain (h)
// @todo: think: is it 10*log10 or 20*log10?
var gMixMax = 10*log10(1/(meanFreePath)) + tMixMax * (-60 / arrayMean(rt60));
// post("max tail gain: " + floatRound(gMixMax, 1) + "dB \n")
return gMixMax;
}
// get fdn mixing amplitude in dB
function getMixingAmplitude()
{
// default if not enough info on room yet
if( roomVolume == 0 || roomArea == 0 ){ return -60; }
// define searching time window (around mixing time)
var winDuration = 0.02; // in sec
// get list of image source in time window
var tMix = getMixingTime();
var toa, g, imageAmplitudes = [];
for (var id in images)
{
// get image time of arrival
toa = images[id].length / SOUND_SPEED;
// is in time window?
if( toa > (tMix - winDuration / 2) && toa < (tMix + winDuration / 2) )
{
// init locals
g = 1.0;
// specular/scattering for all but direct path
if( id != "direct" )
{
// @todo: think on this mean over specular and scattering...
g = ( arrayMean( images[id].specular ) + arrayMean( images[id].scattered ) ) / 2;
}
// distance attenuation
g = (1/images[id].length) * g;
// convert to dB
g = floatAToDb(g);
// store
imageAmplitudes.push( g );
}
}
// get max mixing amplitude
var gMixMax = getMaxMixingAmplitude();
// default value if empty
if( imageAmplitudes.length == 0 ){ return gMixMax; }
// get average
// var meanAmpl = arrayMean(imageAmplitudes);
var meanAmpl = arrayMedian(imageAmplitudes);
// add gain so that FDN first samples are somewhat close to 1
// @todo: characterize init FDN gain, REMOVE THIS LINE
meanAmpl += 14;
// // compensate for mixing time already taking toll on fdn gain
// // @todo: make it freq band specific (then FDN init gain would have to be as well)
// meanAmpl = meanAmpl + ( 60 / arrayMean(rt60) ) * tMix;
//
// // no "toll" taken on fdn gain when delay definition based on "roomOffset" parameter
// // lines above only useful if gain incorporated to fdn delays directly
// return clipped value
return Math.min(meanAmpl, gMixMax);
}
// return an array of imgs id sorted based on path length (i.e. time of arrival)
function getSortedImageIds()
{
// Create items array
var idPathPairs = Object.keys(images).map(function(key) {
return [key, images[key].length];
});
// Sort the array based on the second element
idPathPairs.sort(function(first, second) {
return first[1]-second[1];
});
// keep only img ids
var ids = []
idPathPairs.forEach(function(item, index, array) {
ids.push(item[0]);
})
return ids;
}
function getMaxDelay(imgs)
{
var maxDelay = 0;
for( var id in images )
{
maxDelay = Math.max( maxDelay, imgs[id].length / SOUND_SPEED);
}
return maxDelay;
}
function post2(elmt){ post(tab + elmt); }
function printMaterials()
{
post("Materials: \n");
for(var key in materials)
{
post2(key + "\n");
post2(" freq " + materials[key]["freq"] + "\n");
post2(" abs " + arrayRound(materials[key]["abs"],roundFactor) + "\n");
}
}
function printRoom()
{
post("Room: \n");
post2("area old " + floatRound(roomAreaOld, roundFactor) + "\n");
post2("area new " + floatRound(roomArea, roundFactor) + "\n");
post2("area weighted " + arrayRound(roomAreaWeighted, roundFactor) + "\n");
post2("volume " + floatRound(roomVolume, roundFactor) + "\n");
post2("num faces " + Object.keys(faces).length + "\n");
post2("rt60 " + arrayRound(rt60, roundFactor) + "\n");
}
function printFaces()
{
post("Faces: \n");
// loop over room faces
for(var faceId in faces)
{
post2(faceId + " " + faces[faceId].material + " " + arrayRound(faces[faceId].triangle, roundFactor) + "\n");
}
}
function printImages(imgDict, header)
{
post(header + ":\n");
post2("number " + Object.keys(imgDict).length + "\n");
// // long version
// for (var id in imgDict)
// {
// post2(id + " length: " + floatRound(imgDict[id].length, roundFactor) + ", xyz " + arrayRound(imgDict[id].xyz, roundFactor) + "\n");
// post2(tab + "reflectance " + arrayRound(imgDict[id].reflectance, roundFactor) + "\n");
// post2(tab + "specular " + arrayRound(imgDict[id].specular, roundFactor) + "\n");
// post2(tab + "scattered " + arrayRound(imgDict[id].scattered, roundFactor) + "\n");
// }
// short version
var bandId = 0;
for (var id in imgDict)
{
post2(id + " length: " + floatRound(imgDict[id].length, roundFactor) + ", xyz " + arrayRound(imgDict[id].xyz, 2) + ", refl " + floatRound(imgDict[id].reflectance[bandId], 2) + ", spec " + floatRound(imgDict[id].specular[bandId], 2) + ", scat " + floatRound(imgDict[id].scattered[bandId], 2) + "\n");
}
}
function printScene()
{
post("Scene: \n");
post2("listener transform " + arrayRound(rcvTransform, roundFactor) + "\n");
post2("source xyz " + arrayRound(srcPos, roundFactor) + "\n");
}
// @todo: uniformize math API so that every function behaves the same (e.g. arrayFill and arraySum both returning an array while not modifying the original)
// doesn't support below min / above max frequencies
// @todo: double check method
function getInterpAbs(arrayAbs, arrayFreq, freq)
{
var abs;
// extrapolate if freq outside arrayFreq (above)
if( freq >= arrayFreq[arrayFreq.length-1] )
{
abs = arrayAbs[arrayFreq.length-1];
}
// extrapolate if freq outside arrayFreq (below)
else if ( freq <= arrayFreq[0] )
{
abs = arrayAbs[0];
}
// interpolate if freq in arrayFreq (above)
else
{
// get nearest neighbor
var id = 0;
for (var i = 0; i < (arrayFreq.length-1); i++)
{
if( freq > arrayFreq[i] && freq <= arrayFreq[i+1] )
{
id = i;
continue;
}
}
// linear interpolation
g = (freq - arrayFreq[id]) / (arrayFreq[id+1] - arrayFreq[id]);
abs = arrayAbs[id] * (1-g) + arrayAbs[id+1] * g;
}
return abs;
}
// from https://en.wikipedia.org/wiki/Heron%27s_formula
function getTriangleArea(triangle)
{
var a = triangle.slice(0, 3);
var b = triangle.slice(3, 6);
var c = triangle.slice(6, 9);
var ab = distBetween(a, b);
var ac = distBetween(a, c);
var bc = distBetween(b, c);
var s = (ab + ac + bc) / 2;
var area = Math.sqrt( s*(s-ab)*(s-ac)*(s-bc) );
return area;
}
// centroid really
function getTriangleCenter(triangle)
{
var a = triangle.slice(0, 3);
var b = triangle.slice(3, 6);
var c = triangle.slice(6, 9);
var pos = arrayAdd(arrayAdd(a, b), c);
pos = arrayMult(pos, 1/3);
return pos;
}
function distBetween(x, y)
{
return Math.sqrt( Math.pow(y[0]-x[0], 2) + Math.pow(y[1]-x[1], 2) + Math.pow(y[2]-x[2], 2) );
}
function arrayRound(a, r)
{
// discard if undefined array
if( a == undefined ){ return a;}
var a2 = [];
for (var i = 0; i < a.length; i++){ a2[i] = a[i].toFixed(r); }
return a2;
}
function arrayMean(a)
{
return arraySum(a) / a.length;
}
function arrayMedian(a)
{
a.sort(function(a, b){return a-b})
var val, id;
if( (a.length % 2) === 0 )
{
id = a.length / 2;
val = (a[id-1] + a[id] ) / 2.0;
}
else
{