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Releases: EdwinMindcraft/origins-architectury

[1.20.1] Origins Forge 1.10.0.4

10 Dec 20:47
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[O] marks changes in Origins Forge. [A] marks changes in the underlying Apoli version. [C] marks changes in the underlying Calio version.

Bugfixes

  • [C] Fixed origin powers sometimes not appearing in the origin selection gui. (#371)
  • [A] Fixed incorrect behavior for block_collision entity condition type when used with block_condition field.
  • [A] Fixed launch power type not having parity with Origins Fabric when it comes to optional fields.
  • [A] Fixed area_of_effect block action type only affecting the base block.

Miscellaneous

  • [O] Moved power disabling code into Origin load code.

[1.20.1] Origins Forge 1.10.0.3

05 Dec 00:19
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Bugfixes

  • Fixed Modify Air Speed not functioning properly. (#378)
  • Fixed S2CResetSpawnCachePacket not getting registered. (#380)
  • Fixed mount action throwing a warning log, fixed dismounting from players not working with non player entities. (#391)
  • Fixed modified crafting container code not having nullchecks in places. (#394, #397)
  • Fixed broken capabilities. (#395, #398)

[1.20.1] Origins Forge 1.10.0.2

27 Sep 18:44
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Forge and Backwards Compat notes

Do not use Forge 47.2.0, it will break this version of the mod. If you need a latest up to date Forge, I'd recommend using NeoForge as they have maintained the backwards compatibility with mods built prior to the split.
Similar to 1.7.1.3, this change contains breaking code for packets. You will not be able to connect to servers running this version of Origins Forge or Apoli Forge on a previous version.

Changes

  • Modify Falling now hooks into the forge:gravity attribute again.
  • Modify Player Spawn may now operate off thread (On by default, found inside the server config). This should make the power not put the server to a complete stop, but requires certain things to wait a little longer.
    • Selecting an Origin with this power type will boot you into a waiting for powers screen if this setting is on. You'll be booted out as soon as the power finishes validating, and you'll be brought to your new spawn.
    • Respawning has also been modified to only allow you to respawn once the power has been validated.
    • Besides this, if you notice any instabilities with not being allowed to respawn, try logging out and back in.

Bugfixes

  • Fixed issues with dynamic registries not loading correctly upon world startup or /reload. (#365, #366)
  • Fixed resource entity condition type only working on players. #372

[1.19.2] Origins Forge 1.7.1.3

19 Sep 14:41
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This update contains breaking changes within packets, if you're a server owner, you'll have to get your players to update too.

Changes

  • Modify Player Spawn may now operate off thread (On by default, found inside the server config). This should make the power not put the server to a complete stop, but requires certain things to wait a little longer.
    • Selecting an Origin with this power type will boot you into a waiting for powers screen if this setting is on. You'll be booted out as soon as the power finishes validating, and you'll be brought to your new spawn.
    • Respawning has also been modified to only allow you to respawn once the power has been validated.
    • Besides this, if you notice any instabilities with not being allowed to respawn, try logging out and back in.

Bugfixes

  • Fixed modify_insomnia_ticks value returning a negative bound. - #360

[1.20.1] Origins Forge 1.10.0.1

18 Sep 07:01
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[O] marks changes in Origins Forge. [A] marks changes in the underlying Apoli version. [C] marks chanes in the underlying Calio version.

Bugfixes

  • [A] Fixed a mixin crash relating to Modify Insomnia Ticks. #362
  • [A] Fixed Modify Insomnia Ticks crashing the game by modifying the player's last rest time to a negative value. #360
  • [A] Fixed the add_velocity bi-entity and entity action types modifying the directional values of the configuration, leading to permanent modifications instead of ones only used in the action. #363
  • [A] Fixed phasing power type's phase_down_condition having the incorrect behavior when not specified.

Dependencies

  • Updated AdditionalEntityAttributes to 1.4.0.5, fixing a crash due to using the wrong method. #364

[1.20.1] Origins Forge 1.10.0.0

12 Sep 06:18
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Latest Forge is not supported due to many breaking changes, please use the recommended Forge version instead.

  • Updated to 1.20.1 and for parity with Origins Fabric 1.10.0

Migration from 1.19.2 -> 1.20.1

Damage Type Registry

https://gist.github.com/apace100/bfbf82a8f9d6bd2db13e4feaf653a6b0

Material Condition

  • The Material block condition is now deprecated, please use tags where you would've previously used this block condition.

Reach Attribute Name Differences

The forge:reach_distance and forge:attack_range attribute names have been changed to forge:block_reach and forge:entity_reach respectively. The two should function identically otherwise.

Fabric Resource Condition Differences

Origins Fabric gained the ability to have conditional power loading through Fabric's Resource Condition system in 1.10.0, because Fabric's Resource Condition system does not exist on Forge, we are instead using Forge's Conditional Data systems.

Migration Guide

To migrate, change the fabric:load_conditions JSON object to a valid forge:conditions JSON object. This object can also exist alongside the Fabric Load Conditions but in a multiple Origins Fabric won't catch the forge:conditions JSON object as an excluded field.

Fabric's Load Conditions are stored inside an array, to achieve similar effects with allowing multiple conditions to be used on Forge, use a forge:and as your condition type.

More info about Conditional Data can be found here.
https://docs.minecraftforge.net/en/1.20.x/resources/server/conditional/

Example

Fabric

{
    "type": "apoli:action_on_callback",
    "entity_action_gained": {
        "type": "apoli:execute_command",
        "command": "say Hello world!"
    },
    "fabric:load_conditions": [
        {
            "condition": "apoli:any_namespace_loaded",
            "namespaces": [
                "eggolib"
            ]
        }
    ]
}

Forge

{
    "type": "apoli:action_on_callback",
    "entity_action_gained": {
        "type": "apoli:execute_command",
        "command": "say Hello world!"
    },
    "forge:conditions": {
        "type": "apoli:any_namespace_loaded",
        "namespaces": [
            "eggolib"
        ]
    }
}

[1.19.2] Origins Forge 1.7.1.2

11 Aug 11:12
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[O] marks changes in Origins Forge. [A] marks changes in the underlying Apoli version. [C] marks chanes in the underlying Calio version.

Bugfixes

  • Fixed AdditionalEntityAttributes JAR incorrectly being named "Forge".
  • [A] Fixed Modify Velocity performing whilst the power is not on an entity.

[1.19.2] Origins Forge 1.7.1.1

27 Jul 18:34
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[O] marks changes in Origins Forge. [A] marks changes in the underlying Apoli version. [C] marks chanes in the underlying Calio version.

Bugfixes

  • [C] Fixed mod specific registries sometimes breaking. #324

  • [C] (Internal/Technical) Fixed list SerializableDataTypes not being able to be sent across the network. #335

  • [C] Fixed inconsistencies with Player Abilities. #342

  • [A] Fixed change_resource entity action type not working on non players. #245

  • [A] Fixed in_tag biome condition type not existing. #270

  • [A] Fixed restrict_armor not applying to only one equipment slot. #312 Issue 2

  • [A] Fixed modify_break_speed not functioning on unbreakable blocks. #312 Issue 3

  • [A] Fixed trigger_cooldown causing a crash when faced with a null power. #312 Additional Issue 1

  • [A] Fixed modify_damage_dealt not functioning at all. #312 Additional Issue 2

  • [A] Fixed a collision that caused a crash between Apoli Forge and Obscure API. #313

  • [A] Fixed a crash involving a null 'input' when it comes to damage modifying powers. EdwinMindcraft/origins-architectury##322

  • [A] Fixed shader power only updating when swapping perspective. #334

  • [A] Fixed ignore_water power type not functioning properly. #336

  • [A] Fixed ability entity condition type using an incorrect field name. #339

  • [A] Fixed side meta action type using an incorrect field name. #340

  • [A] Fixed add_block and set_block not using the block state data type.

  • [A] Fixed category biome condition not existing.

  • [A] Fixed respawning running removed and added power events in the wrong order.

  • [A] Fixed a potential crash involving the scheduler getting a null server.

  • [A] Fixed if_else_list not resolving after an action has been executed.

  • [A] Fixed a crash when attempting to use an active power whilst the game is reloading.

  • [A] Fixed trigger_cooldown action not functioning on non players.

  • [A] (Internal/Technical) Fixed PowerLoadEvent.Post not separating the super power and the subpower when it comes to resolving multiple powers.

  • [O] Fixed power cleanup missing power removal error comparing the wrong values. #247

  • [O] Fixed player heads not defaulting to the player's skin if a SkullOwner is not found, as seen on the human origin. #246

  • [O] Fixed origins not syncing to the client upon changing dimension. #316

  • [O] Fixed inconsistencies with power event calls during Origin nbt loading. #332 & #345

  • [O] Fixed badges showing in a randomised order. #346

  • [O] Fixed Origins having no mod icon.

[1.19.2] Origins Forge 1.7.1.0

27 Mar 14:49
7ee948f
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Updated upstream to 1.7.1
Huge thanks to @MerchantPug for doing basically all the work.

[1.19.2] Origins 1.5.0.6

19 Aug 13:28
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Fixed #209, #214, #224, #237 and possibly #235 and #236.
Updated spanish translation (thanks albertosaurio65)