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main.tex
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\input{preamble.tex}
\begin{document}
\begin{center}
\huge Conveyor Rummy\\
\Large By Niko Lepka \& Eva Jacobsen\\
\normalsize \today\\
\large For 2--4 players, 15--30 min\\
\footnotesize v1.2.0 - Playtest Version
\end{center}
\noindent\includegraphics[width = \linewidth]{graphics/dominoes-gameplay.png}
\newpage
\section*{Intro}
Conveyor Rummy is played with dominoes, where the numbers on the tiles serve as both suits and ranks.
Unlike traditional playing cards or Rummy tiles, the dominoes allow for a more dynamic and flexible gameplay experience.
With the ability to adapt to your hand's composition seamlessly, you'll be able to strategically outmaneuver your opponents and dominate the game.
\subsection*{Conventions}
This rulebook follows a number of conventions outlined here:
\example Examples are written like this and serves as an aid to better explain a rule.
\note Notes are written like this, and serve to bring edge-cases to the reader's attention.
\aside Asides can be thought of as ``developer commentary'', and exist to bring some insight to \textit{why} a certain rule was implemented the way it was.
\newpage
\tableofcontents
\newpage
\input{sections/object}
\input{sections/requirements}
\input{sections/setup}
\input{sections/gameplay}
\input{sections/scoring-new}
\input{sections/strategy}
\input{sections/variants}
\newpage
\input{sections/thanks}
\end{document}