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Trigger behavior - cancel action #109

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jkavalec opened this issue Oct 3, 2023 · 0 comments
Open

Trigger behavior - cancel action #109

jkavalec opened this issue Oct 3, 2023 · 0 comments

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@jkavalec
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jkavalec commented Oct 3, 2023

Hi,

I noticed this tool can make some advanced actions with triggers with example being "breath holding" in a shooter game.

Is it possible to make macro for this kind of behavior? -For example Cancel Action

Example of this would be For Honor, or melee combat games in general where you can press certain button to cancel action or somehow change it into something else, sequence could be as follows:

  • pressing trigger initiates Heavy Attack
  • when trigger is released it activates Circle button
  • if trigger was held long enough Circle does nothing and heavy attack finishes
  • if however it is released within limit this action cancels the attack - making it into Feint

This would make it just much smoother experience, where trigger action would map much better to real world action than cancelling it with button

Second option would be to issue Cancel button Circle command after trigger is released within duration, for instance if game would perform unwanted action with cancel button when not in attack animation

Is sommething like this possible?

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