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I noticed this tool can make some advanced actions with triggers with example being "breath holding" in a shooter game.
Is it possible to make macro for this kind of behavior? -For example Cancel Action
Example of this would be For Honor, or melee combat games in general where you can press certain button to cancel action or somehow change it into something else, sequence could be as follows:
pressing trigger initiates Heavy Attack
when trigger is released it activates Circle button
if trigger was held long enough Circle does nothing and heavy attack finishes
if however it is released within limit this action cancels the attack - making it into Feint
This would make it just much smoother experience, where trigger action would map much better to real world action than cancelling it with button
Second option would be to issue Cancel button Circle command after trigger is released within duration, for instance if game would perform unwanted action with cancel button when not in attack animation
Is sommething like this possible?
The text was updated successfully, but these errors were encountered:
Hi,
I noticed this tool can make some advanced actions with triggers with example being "breath holding" in a shooter game.
Is it possible to make macro for this kind of behavior? -For example Cancel Action
Example of this would be For Honor, or melee combat games in general where you can press certain button to cancel action or somehow change it into something else, sequence could be as follows:
This would make it just much smoother experience, where trigger action would map much better to real world action than cancelling it with button
Second option would be to issue Cancel button Circle command after trigger is released within duration, for instance if game would perform unwanted action with cancel button when not in attack animation
Is sommething like this possible?
The text was updated successfully, but these errors were encountered: