@@ -32,11 +32,15 @@ Feel free to send PRs about your own projects!
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- [ Announcements] ( #announcements )
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- [ Game Updates] ( #game-updates )
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- [ Engine Updates] ( #engine-updates )
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+ - [ godot-rust] ( #godot-rust )
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+ - [ Blue Engine] ( #blue-engine )
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- [ Learning Material Updates] ( #learning-material-updates )
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+ - [ Write a First Person Game in 2KB with Rust] ( #write-a-first-person-game-in-2kb-with-rust )
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- [ Tooling Updates] ( #tooling-updates )
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+ - [ Sprite and Pixel Art Editor] ( #sprite-and-pixel-art-editor )
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- [ Library Updates] ( #library-updates )
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- - [ Other News] ( #other-news )
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- [ Popular Workgroup Issues in Github] ( #popular-workgroup-issues-in-github )
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+ - [ Other News] ( #other-news )
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- [ Discussions] ( #discussions )
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- [ Requests for Contribution] ( #requests-for-contribution )
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- [ Jobs] ( #jobs )
@@ -103,6 +107,41 @@ mutually benefit each other, reusing proven designs for user-friendly Rust APIs.
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[ gd-pulse ] : https://github.com/godot-rust/gdextension/pulse/monthly
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[ gd-24 ] : https://github.com/godot-rust/gdextension/issues/24
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+ ### [ Blue Engine] [ be-github ]
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+
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+ ![ blue_engine logo] ( BlueEngineLogoSmall.png )
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+ _ Blue Engine Logo_
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+
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+ [ Blue Engine] [ be-github ] by [ @ElhamAryanpur ] is an easy to use, extendable, and
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+ portable graphics engine built to make it easier to render 2D or 3D graphics.
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+ This marks the first entry of Blue Engine in the newsletter. And there will be
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+ more entries for the engine from now on, to get latest updates about the engine.
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+ Although the month of febuary was slow for the development of the engine, there
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+ have been significant efforts towards addition of [ documentation] [ be-docs ] and the
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+ eventual release of the next version. In the meantime, the plugins have favored significant
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+ updates and development in the month, notably the [ egui] [ be-egui ] plugin.
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+
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+ ![ blue_engine egui-plugin] ( blue_engine_egui_plugin_update.png )
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+
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+ Now the [ egui plugin] [ be-egui ] allow you to render objects of the engine direction
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+ inside an egui window. This feature was built in collaboration with [ @Noswad ] .
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+
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+ This also introduced a new option in Objects: ` is_visible: bool `
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+ which hides an object
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+ from getting rendered if set to false (set to ` true ` as default). This allows
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+ you to hide an object from getting rendered on the background of egui, and can then
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+ add it to be rendered inside an egui window instead. So far the system on the second
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+ design, suggestions are welcome to cement a better design. Refer to [ example] [ be-egui-example ] .
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+
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+ [ be-github ] : https://github.com/AryanpurTech/BlueEngine
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+ [ be-egui ] : https://github.com/AryanpurTech/BlueEngineEGUI
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+ [ be-egui-example ] : https://github.com/AryanpurTech/BlueEngineEGUI/blob/master/examples/custom_3d.rs
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+ [ be-docs ] : https://docs.rs/blue_engine
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+ [ @ElhamAryanpur ] : https://github.com/ElhamAryanpur
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+ [ @Noswad ] : https://github.com/TheNoswad
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+
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## Learning Material Updates
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### [ Write a First Person Game in 2KB with Rust] [ firstperson-wasm4 ]
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