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Describe the bug Skeleton/armatures won't get exported with FBX.
To Reproduce Steps to reproduce the behavior:
Expected behavior Export should contain the skeleton.
Device:
Additional context I suspect the export settings is at fault:
def export_fbx(filepath): """Export an FBX with standardized settings.""" return bpy.ops.export_scene.fbx( filepath=filepath, check_existing=False, use_selection=True, global_scale=1.0, apply_unit_scale=True, apply_scale_options='FBX_SCALE_NONE', bake_space_transform=True, object_types={'EMPTY', 'MESH', 'OTHER'}, # <-- Shouldn't this contain 'ARMATURE' as well? use_armature_deform_only=True, mesh_smooth_type='FACE', add_leaf_bones=False, embed_textures=False, axis_forward='-Z', axis_up='Y', )
I'll have a fix for this in my fork if this is in fact a bug.
The text was updated successfully, but these errors were encountered:
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Describe the bug
Skeleton/armatures won't get exported with FBX.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Export should contain the skeleton.
Device:
Additional context
I suspect the export settings is at fault:
I'll have a fix for this in my fork if this is in fact a bug.
The text was updated successfully, but these errors were encountered: