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Game.PlayerSettings.md

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Game.PlayerSettings Class

Allows access into the player settings from the game. Do not use this class in the unity editor.

public static class Game.PlayerSettings

Inheritance System.Object 🡒 PlayerSettings

Properties
AntiAliasing The intensity of anti-aliasing currently on the game. Ranges 0 to 8.
InvertTiltControls Determines if vertical tilting is flipped or not.
LanguageCode The current language code.
LockMouseToWindow Determines if the option to lock the mouse to the window is enabled.
MusicVolume The current music volume from the dossier menu. Ranges 0 to 100.
RumbleEnabled Determines if the VR or regular controllers vibrate.
SFXVolume The current sound effects volume from the dosssier menu. Ranges 0 to 100.
ShowLeaderBoards Determines if the option to show the leaderboards from the pamphlet.
ShowRotationUI Determines if the option to show the rotation of the User Interface is enabled.
ShowScanline Determines if the option to show scanlines is enabled.
SkipTitleScreen Determines if the option to skip the title screen is enabled.
TouchpadInvert Determines if the touchpad controls are inverted.
UseModsAlways Determines if the option to always use mods is enabled.
UseParallelModLoading Determines if the option to use parallel/simultaneous mod loading is enabled.
VRModeRequested Determines if VR mode is requested.
VSync Determines if VSync is on or off.