Allows access into the player settings from the game. Do not use this class in the unity editor.
public static class Game.PlayerSettings
Inheritance System.Object 🡒 PlayerSettings
Properties | |
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AntiAliasing | The intensity of anti-aliasing currently on the game. Ranges 0 to 8. |
InvertTiltControls | Determines if vertical tilting is flipped or not. |
LanguageCode | The current language code. |
LockMouseToWindow | Determines if the option to lock the mouse to the window is enabled. |
MusicVolume | The current music volume from the dossier menu. Ranges 0 to 100. |
RumbleEnabled | Determines if the VR or regular controllers vibrate. |
SFXVolume | The current sound effects volume from the dosssier menu. Ranges 0 to 100. |
ShowLeaderBoards | Determines if the option to show the leaderboards from the pamphlet. |
ShowRotationUI | Determines if the option to show the rotation of the User Interface is enabled. |
ShowScanline | Determines if the option to show scanlines is enabled. |
SkipTitleScreen | Determines if the option to skip the title screen is enabled. |
TouchpadInvert | Determines if the touchpad controls are inverted. |
UseModsAlways | Determines if the option to always use mods is enabled. |
UseParallelModLoading | Determines if the option to use parallel/simultaneous mod loading is enabled. |
VRModeRequested | Determines if VR mode is requested. |
VSync | Determines if VSync is on or off. |