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Program.cs
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Program.cs
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TTTGameState gameState = new TTTGameState();
int defaultTime = 2500;
int time;
Console.Write("Enter AI thinking time in milliseconds: ");
string inputTime = Console.ReadLine();
if (!int.TryParse(inputTime, out time))
{
Console.WriteLine("Invalid input. Using default thinking time (2500 milliseconds).");
time = defaultTime;
}
Console.Write("Choose your symbol (X or O): ");
char playerSymbol = Console.ReadLine().ToUpper()[0];
if (playerSymbol != 'X' && playerSymbol != 'O')
{
Console.WriteLine("Invalid symbol choice. Defaulting to X.");
playerSymbol = 'X';
}
Console.WriteLine(gameState);
if (playerSymbol == 'O')
MakeAIMove();
while (true)
{
BoardLoc playerMove = MakePlayerMove();
if (gameState.IsLegalMove(playerMove))
{
gameState = gameState.MakeMove(playerMove);
Console.WriteLine(gameState);
if (HandleWins())
break;
MakeAIMove();
if (HandleWins())
break;
}
else
{
Console.WriteLine("Illegal Move");
}
}
BoardLoc MakePlayerMove()
{
Console.Write("row:");
string row = Console.ReadLine();
Console.Write("col: ");
string col = Console.ReadLine();
try
{
int rowInt = Convert.ToInt32(row);
int colInt = Convert.ToInt32(col);
return new BoardLoc(rowInt/3, colInt/3, rowInt%3, colInt%3);
}
catch
{
return MakePlayerMove();
}
}
bool HandleWins()
{
TicState boardState = gameState.GetBoardState();
if (boardState == TicState.N) return false;
if (boardState == TicState.T)
{
Console.WriteLine("It is a tie");
}
else
{
Console.WriteLine(boardState + " Wins");
}
return true;
}
void MakeAIMove()
{
BoardLoc move = MCTS.FindMove(gameState, time);
gameState = gameState.MakeMove(move);
Console.WriteLine(move);
Console.WriteLine(gameState);
}