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README.md

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personal blog, sharing something about technical knowledge that I've learned and thought about.
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personal blog, sharing something about technical knowledge that I've learned and thought about.
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<a href="https://github.com/EmilyYoung71415/blog/issues">Discussion</a>
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README.zh-CN.md

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个人技术博客,分享一些我的技术知识和思考
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<a href="https://github.com/EmilyYoung71415/blog/issues">讨论区</a>
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articles/0001-a-philosophy-of-software-design-part1/index-zh-CN.md

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关于这篇文章可以在[这里](https://github.com/EmilyYoung71415/blog/issues/1)讨论
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那么知道了”代码坏“的原因,下一步,我们就思考:如何降低软件设计的复杂度?
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下一篇再见!👋🏻

articles/0001-a-philosophy-of-software-design-part1/index.md

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Now that we understand the reasons behind "bad code," the next step is to consider: how can we reduce the complexity of software design?
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[Discussion](https://github.com/EmilyYoung71415/blog/issues/1)
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See you in the next article! 👋🏻

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