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Yeah, I'm not sure when that changed, but the hello-world one is set to 400x400 and it doesn't update to 800x800 in part 4 to accomidate the HUD. The tutorial at that point is just to blit an image to the screen, so I don't see that as an issue, per-se, but the tutorial does mention the background color changing, which you can't see at the current resolution. I guess just play around with it if you want, I don't think it's much of a thing and the next tutorial handles it by using the RenderComponent.Scale property.
The resolution of the image is greater than the resolution of the created area. So, at start, the picture does not fit into the window.
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