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Joystick/Controller Support #221

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paked opened this issue Apr 19, 2016 · 5 comments
Closed

Joystick/Controller Support #221

paked opened this issue Apr 19, 2016 · 5 comments

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@paked
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paked commented Apr 19, 2016

As a game engine I think it would be really cool for us to experiment with some other input mechanisms. One of the libraries I found which could do this for us is: https://github.com/simulatedsimian/joystick.

In terms of implementation, I imagine that we would add a "JoystickSystem" to the game, which would then fire messages when respective buttons were pressed.

@otraore
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otraore commented Apr 24, 2016

https://github.com/luxengine/ctrl looks pretty cool

@otraore
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otraore commented Sep 13, 2016

I have an xbox one controller now and I might give this a shot in the near future.

@Noofbiz Noofbiz added this to the 1.x milestone Feb 6, 2018
@Noofbiz Noofbiz modified the milestones: 1.x, v1.1 May 26, 2018
@yarbelk
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yarbelk commented Aug 27, 2018

I really like the steam controller design (not nessicarially the implementation). A bit different from 'just suport joystick', but rather thinking a bit more about 'control pane' + whatever you wanted to back it up; so you can have keyboard, gamepad and joystick all in use at the same time.

@jonbonazza
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I have a PS4 controller that I could test this with, and I also have a wireless XBox360 controller, but I don't have the necessary dongle for PC usage. That said, I need to pick one up for another project anyway, so I should be able to test both of these controllers if needed.

@Noofbiz
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Noofbiz commented Jul 12, 2024

Added control support for glfw and browsers. We can add more support as needed. Tested with PS4 and XBox controllers.

@Noofbiz Noofbiz closed this as completed Jul 12, 2024
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