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Godot-PSX

My own version of PSX-style shaders for godot. Originally derrived from marmitoTH's, but modified quite heavily.

Includes: PSX standard, PSX alpha-cut, PSX water

Features: Corrected normals, FOV-corrected vertex snapping, Near and Far triangle culling, Affine texture-mapping, Vertex Lighting

TODO: PSX Reflection mapping