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Asteroid.h
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/* This file is part of Astral Warrior.
*
* Astral Warrior is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* Astral Warrior is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Astral Warrior. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ASTEROID_H
#define ASTEROID_H
#include <cmath>
#include <cstdlib>
#include "Mob.h"
class Asteroid : public Mob
{
private:
public:
Asteroid() : Mob() { init(); }
Asteroid(GLfloat np, GLfloat naz, GLfloat nh) : Mob(np, naz, nh) { init(); }
Asteroid( CylVector p) : Mob(p) { init(); }
virtual ~Asteroid();
bool init();
void draw();
};
#endif